Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholds
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Abstract (arXiv)
Bipedal humanoid robots must precisely coordinate balance, timing, and contact decisions when locomoting on constrained footholds such as stepping stones, beams, and planks -- even minor errors can lead to catastrophic failure. Classical optimization and control pipelines handle these constraints well but depend on highly accurate mathematical representations of terrain geometry, making them prone to error when perception is noisy or incomplete. Meanwhile, reinforcement learning has shown strong resilience to disturbances and modeling errors, yet end-to-end policies rarely discover the precise foothold placement and step sequencing required for discontinuous terrain. These contrasting limitations motivate approaches that guide learning with physics-based structure rather than relying purely on reward shaping. In this work, we introduce a locomotion framework in which a reduced-order stepping planner supplies dynamically consistent motion targets that steer the RL training process via Control Lyapunov Function (CLF) rewards. This combination of structured footstep planning and data-driven adaptation produces accurate, agile, and hardware-validated stepping-stone locomotion on a humanoid robot, substantially improving reliability compared to conventional model-free reinforcement-learning baselines.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Jan 2026.
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Citing papers per year: 2026: 6.
6 papers.
- 2026Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulationcited by 3
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeballcited by 3
- 2026MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholdscited by 1
- 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terraincited by 1
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoisingcited by 0
- 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulationcited by 0
- 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation21 Sep 2026
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising10 Sep 2026
- 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain2 Sep 2026
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball30 Jul 2026
- 2026MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds9 Jun 2026
- 2026Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation4 Jun 2026
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- 2024Integrating Model-Based Footstep Planning with Model-Free Reinforcement Learning for Dynamic Legged Locomotion
- 2024Learning Generic and Dynamic Locomotion of Humanoids Across Discrete Terrains
- 2025Robust Humanoid Walking on Compliant and Uneven Terrain with Deep Reinforcement Learning
- 2026Locomotion Beyond Feet
- 2025Physics-Guided Residual Reinforcement Learning for Humanoid Narrow-Path Traversal
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds
- 2025RL-augmented Adaptive Model Predictive Control for Bipedal Locomotion over Challenging Terrain
- 2025Chasing Stability: Humanoid Running via Control Lyapunov Function Guided Reinforcement Learning