Learning Generic and Dynamic Locomotion of Humanoids Across Discrete Terrains
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
This paper addresses the challenge of terrain-adaptive dynamic locomotion in humanoid robots, a problem traditionally tackled by optimization-based methods or reinforcement learning (RL). Optimization-based methods, such as model-predictive control, excel in finding optimal reaction forces and achieving agile locomotion, especially in quadruped, but struggle with the nonlinear hybrid dynamics of legged systems and the real-time computation of step location, timing, and reaction forces. Conversely, RL-based methods show promise in navigating dynamic and rough terrains but are limited by their extensive data requirements. We introduce a novel locomotion architecture that integrates a neural network policy, trained through RL in simplified environments, with a state-of-the-art motion controller combining model-predictive control (MPC) and whole-body impulse control (WBIC). The policy efficiently learns high-level locomotion strategies, such as gait selection and step positioning, without the need for full dynamics simulations. This control architecture enables humanoid robots to dynamically navigate discrete terrains, making strategic locomotion decisions (e.g., walking, jumping, and leaping) based on ground height maps. Our results demonstrate that this integrated control architecture achieves dynamic locomotion with significantly fewer training samples than conventional RL-based methods and can be transferred to different humanoid platforms without additional training. The control architecture has been extensively tested in dynamic simulations, accomplishing terrain height-based dynamic locomotion for three different robots.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 37 of its 64 references that are in the map. First posted on arXiv 27 May 2024.
Builds on
37 of 64 references.
References · 37
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- 2020Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Compositioncited by 96
25 more
- 2021Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learningcited by 92
- 2020RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Controlcited by 59
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- 2019DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learningcited by 50
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- 2022Tello Leg: The Study of Design Principles and Metrics for Dynamic Humanoid Robotscited by 2
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- 2025RL-augmented Adaptive Model Predictive Control for Bipedal Locomotion over Challenging Terrain
- 2025Robust Humanoid Walking on Compliant and Uneven Terrain with Deep Reinforcement Learning
- 2026Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholds
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning
- 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
- 2025Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning
- 2024Integrating Model-Based Footstep Planning with Model-Free Reinforcement Learning for Dynamic Legged Locomotion
- 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control