APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Humanoid locomotion has advanced rapidly with deep reinforcement learning (DRL), enabling robust feet-based traversal over uneven terrain. Yet platforms beyond leg length remain largely out of reach because current RL training paradigms often converge to jumping-like solutions that are high-impact, torque-limited, and unsafe for real-world deployment. To address this gap, we propose APEX, a system for perceptive, climbing-based high-platform traversal that composes terrain-conditioned behaviors: climb-up and climb-down at vertical edges, walking or crawling on the platform, and stand-up and lie-down for posture reconfiguration. Central to our approach is a generalized ratchet progress reward for learning contact-rich, goal-reaching maneuvers. It tracks the best-so-far task progress and penalizes non-improving steps, providing dense yet velocity-free supervision that enables efficient exploration under strong safety regularization. Based on this formulation, we train LiDAR-based full-body maneuver policies and reduce the sim-to-real perception gap through a dual strategy: modeling mapping artifacts during training and applying filtering and inpainting to elevation maps during deployment. Finally, we distill all six skills into a single policy that autonomously selects behaviors and transitions based on local geometry and commands. Experiments on a 29-DoF Unitree G1 humanoid demonstrate zero-shot sim-to-real traversal of 0.8 meter platforms (approximately 114% of leg length), with robust adaptation to platform height and initial pose, as well as smooth and stable multi-skill transitions.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 41 of its 51 references that are in the map. First posted on arXiv 11 Feb 2026.
Builds on
41 of 51 references.
Closest ancestors · 4
Same direction, newest first
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep
- 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers6 May
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning26 Aug
- 2024Whole-body Humanoid Robot Locomotion with Human Reference28 Feb
Other references · 37
- 2022Human Motion Diffusion Modelcited by 1,080
- 2018Exploration by Random Network Distillationcited by 993
- 2019Solving Rubik's Cube with a Robot Handcited by 734
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
- 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
- 2019Learning agile and dynamic motor skills for legged robotscited by 504
- 2018Behavioral Cloning from Observationcited by 492
- 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
- 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 187
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
25 more
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2023Extreme Parkour with Legged Robotscited by 164
- 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 152
- 2023Robot Parkour Learningcited by 149
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
- 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 121
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 101
- 2024Humanoid Parkour Learningcited by 96
- 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 91
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 88
- 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 83
- 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 61
- 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 50
- 2025GENMO: A GENeralist Model for Human MOtioncited by 49
- 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 46
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 46
- 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotioncited by 40
- 2024Symmetry Considerations for Learning Task Symmetric Robot Policiescited by 28
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 26
- 2025Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-expert Distillation and RL Fine-tuningcited by 26
- 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 23
- 2025Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrainscited by 15
- 2025VB-Com: Learning Vision-Blind Composite Humanoid Locomotion Against Deficient Perceptioncited by 10
- 2024Agile Continuous Jumping in Discontinuous Terrainscited by 7
- 2025HiFAR: Multi-Stage Curriculum Learning for High-Dynamics Humanoid Fall Recoverycited by 7
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Citing papers per year: 2026: 1.
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- 2026Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholds
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