mlsanityData to 14 Oct 2026

Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning

arXiv 2502.17219 ↗First posted 24 Feb 2025cs.RO cs.LGcited by 11

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Humans possess delicate dynamic balance mechanisms that enable them to maintain stability across diverse terrains and under extreme conditions. However, despite significant advances recently, existing locomotion algorithms for humanoid robots are still struggle to traverse extreme environments, especially in cases that lack external perception (e.g., vision or LiDAR). This is because current methods often rely on gait-based or perception-condition rewards, lacking effective mechanisms to handle unobservable obstacles and sudden balance loss. To address this challenge, we propose a novel whole-body locomotion algorithm based on dynamic balance and Reinforcement Learning (RL) that enables humanoid robots to traverse extreme terrains, particularly narrow pathways and unexpected obstacles, using only proprioception. Specifically, we introduce a dynamic balance mechanism by leveraging an extended measure of Zero-Moment Point (ZMP)-driven rewards and task-driven rewards in a whole-body actor-critic framework, aiming to achieve coordinated actions of the upper and lower limbs for robust locomotion. Experiments conducted on a full-sized Unitree H1-2 robot verify the ability of our method to maintain balance on extremely narrow terrains and under external disturbances, demonstrating its effectiveness in enhancing the robot's adaptability to complex environments. The videos are given at https://whole-body-loco.github.io.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 26 of its 43 references that are in the map. First posted on arXiv 24 Feb 2025.

Builds on

26 of 43 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025HiLo: Learning Whole-Body Human-like Locomotion with Motion Tracking Controller5 Feb
  2. 2025Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions3 Feb
  3. 2024Achieving Stable High-Speed Locomotion for Humanoid Robots with Deep Reinforcement Learning25 Sep
  4. 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning26 Aug
  5. 2024DiffuseLoco: Real-Time Legged Locomotion Control with Diffusion from Offline Datasets30 Apr
  6. 2024Leveraging Symmetry in RL-based Legged Locomotion Control26 Mar

Other references · 20

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  3. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  4. 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 238
  5. 2023Extreme Parkour with Legged Robotscited by 164
  6. 2023Robot Parkour Learningcited by 149
  7. 2022Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behaviorcited by 138
  8. 2024Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfercited by 53
  9. 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 46
  10. 2021A Unified MPC Framework for Whole-Body Dynamic Locomotion and Manipulationcited by 38
  11. 2022Perceptive Locomotion through Nonlinear Model Predictive Controlcited by 38
  12. 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 37
8 more
  1. 2023Robust Quadrupedal Locomotion via Risk-Averse Policy Learningcited by 19
  2. 2024Learning to Walk from Three Minutes of Real-World Data with Semi-structured Dynamics Modelscited by 16
  3. 2023Bridging the Sim-to-Real Gap from the Information Bottleneck Perspectivecited by 10
  4. 2022BiConMP: A Nonlinear Model Predictive Control Framework for Whole Body Motion Planningcited by 8
  5. 2022Multi-contact MPC for Dynamic Loco-manipulation on Humanoid Robotscited by 4
  6. 2023Decentralized Motor Skill Learning for Complex Robotic Systemscited by 4
  7. 2024Learning Bipedal Walking on a Quadruped Robot via Adversarial Motion Priorscited by 4
  8. 2015ZMP support areas for multi-contact mobility under frictional constraintscited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 4.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
  2. 2026Locomotion Beyond Feet
  3. 2024Learning Generic and Dynamic Locomotion of Humanoids Across Discrete Terrains
  4. 2026Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholds
  5. 2025HuB: Learning Extreme Humanoid Balance
  6. 2025Robust Humanoid Walking on Compliant and Uneven Terrain with Deep Reinforcement Learning
  7. 2025LIPM-Guided Reinforcement Learning for Stable and Perceptive Locomotion in Bipedal Robots
  8. 2026Physics-Guided Biomechanical Gait Adaptation for Humanoid Locomotion on Extreme Sloped Terrains