E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion
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Abstract (arXiv)
Vision-language models (VLMs) show promise in automating reward design in humanoid locomotion, which could eliminate the need for tedious manual engineering. However, current VLM-based methods are essentially "blind", as they lack the environmental perception required to navigate complex terrain. We present E-SDS (Environment-aware See it, Do it, Sorted), a framework that closes this perception gap. E-SDS integrates VLMs with real-time terrain sensor analysis to automatically generate reward functions that facilitate training of robust perceptive locomotion policies, grounded by example videos. Evaluated on a Unitree G1 humanoid across four distinct terrains (simple, gaps, obstacles, stairs), E-SDS uniquely enabled successful stair descent, while policies trained with manually-designed rewards or a non-perceptive automated baseline were unable to complete the task. In all terrains, E-SDS also reduced velocity tracking error by 51.9-82.6%. Our framework reduces the human effort of reward design from days to less than two hours while simultaneously producing more robust and capable locomotion policies.
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References · 10
- 2017Deep reinforcement learning from human preferencescited by 3,846
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
- 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 430
- 2023Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learningcited by 155
- 2023Text2Reward: Reward Shaping with Language Models for Reinforcement Learningcited by 153
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 132
- 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 38
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 32
- 2024Revisiting Reward Design and Evaluation for Robust Humanoid Standing and Walkingcited by 16
- 2024SDS -- See it, Do it, Sorted: Quadruped Skill Synthesis from Single Video Demonstrationcited by 4
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- 2025STRIDE: Automating Reward Design, Deep Reinforcement Learning Training and Feedback Optimization in Humanoid Robotics Locomotion
- 2025Learning Perceptive Humanoid Locomotion over Challenging Terrain
- 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain
- 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning
- 2026PASSAGE: Scaling Scene-Aligned Motion Learning for Perceptive Humanoid Traversal in Cluttered Environments ↗
- 2026LocoVLM: Grounding Vision and Language for Adapting Versatile Legged Locomotion Policies