PCHC: Enabling Preference Conditioned Humanoid Control via Multi-Objective Reinforcement Learning
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Humanoid robots often need to balance competing objectives, such as maximizing speed while minimizing energy consumption. While current reinforcement learning (RL) methods can master complex skills like fall recovery and perceptive locomotion, they are constrained by fixed weighting strategies that produce a single suboptimal policy, rather than providing a diverse set of solutions for sophisticated multi-objective control. In this paper, we propose a novel framework leveraging Multi-Objective Reinforcement Learning (MORL) to achieve Preference-Conditioned Humanoid Control (PCHC). Unlike conventional methods that require training a series of policies to approximate the Pareto front, our framework enables a single, preference-conditioned policy to exhibit a wide spectrum of diverse behaviors. To effectively integrate these requirements, we introduce a Beta distribution-based alignment mechanism based on preference vectors modulating a Mixture-of-Experts (MoE) module. We validated our approach on two representative humanoid tasks. Extensive simulations and real-world experiments demonstrate that the proposed framework allows the robot to adaptively shift its objective priorities in real-time based on the input preference condition.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 30 of its 40 references that are in the map. First posted on arXiv 25 Mar 2026.
Builds on
30 of 40 references.
Closest ancestors · 2
Same direction, newest first
- 2025MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrains10 Jun
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning26 Aug
Other references · 28
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- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
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- 2023Personalized Soups: Personalized Large Language Model Alignment via Post-hoc Parameter Mergingcited by 280
- 2021A Practical Guide to Multi-Objective Reinforcement Learning and Planningcited by 256
- 2023Rewarded soups: towards Pareto-optimal alignment by interpolating weights fine-tuned on diverse rewardscited by 243
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
- 2019A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptationcited by 177
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
- 2020Learning the Pareto Front with Hypernetworkscited by 125
- 2024Humanoid Parkour Learningcited by 96
- 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 89
16 more
- 2025MuJoCo Playgroundcited by 78
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 76
- 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learningcited by 61
- 2022PD-MORL: Preference-Driven Multi-Objective Reinforcement Learning Algorithmcited by 58
- 2024Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfercited by 53
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
- 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 50
- 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 46
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 46
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 26
- 2022Pareto Conditioned Networkscited by 25
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- 2025A Unified and General Humanoid Whole-Body Controller for Versatile Locomotioncited by 11
- 2025VB-Com: Learning Vision-Blind Composite Humanoid Locomotion Against Deficient Perceptioncited by 10
- 2024In Search for Architectures and Loss Functions in Multi-Objective Reinforcement Learningcited by 4
- 2024Time-Varying Foot-Placement Control for Underactuated Humanoid Walking on Swaying Rigid Surfacescited by 1
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- 2025MASH: Cooperative-Heterogeneous Multi-Agent Reinforcement Learning for Single Humanoid Robot Locomotion
- 2026Towards Bridging the Gap between Large-Scale Pretraining and Efficient Finetuning for Humanoid Control
- 2024Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation
- 2026MAPL: Multi-Objective Preference Learning for Robot Locomotion ↗
- 2026Multi-Gait Learning for Humanoid Robots Using Reinforcement Learning with Selective Adversarial Motion Prior
- 2026PROMO: Preference-conditioned Multi-Objective Reinforcement Learning for Quadrupedal Robots
- 2026BAT: Balancing Agility and Stability via Online Policy Switching for Long-Horizon Whole-Body Humanoid Control