mlsanityData to 14 Oct 2026

Locomotion Beyond Feet

arXiv 2601.03607 ↗First posted 7 Jan 2026cs.ROcited by 2

Not on the map. Why?

Abstract (arXiv)

Most locomotion methods for humanoid robots focus on leg-based gaits, yet natural bipeds frequently rely on hands, knees, and elbows to establish additional contacts for stability and support in complex environments. This paper introduces Locomotion Beyond Feet, a comprehensive system for whole-body humanoid locomotion across extremely challenging terrains, including low-clearance spaces under chairs, knee-high walls, knee-high platforms, and steep ascending and descending stairs. Our approach addresses two key challenges: contact-rich motion planning and generalization across diverse terrains. To this end, we combine physics-grounded keyframe animation with reinforcement learning. Keyframes encode human knowledge of motor skills, are embodiment-specific, and can be readily validated in simulation or on hardware, while reinforcement learning transforms these references into robust, physically accurate motions. We further employ a hierarchical framework consisting of terrain-specific motion-tracking policies, failure recovery mechanisms, and a vision-based skill planner. Real-world experiments demonstrate that Locomotion Beyond Feet achieves robust whole-body locomotion and generalizes across obstacle sizes, obstacle instances, and terrain sequences.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Jan 2026.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning
  2. 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction
  3. 2026Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholds
  4. 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
  5. 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning
  6. 2024Humanoid Parkour Learning
  7. 2024Learning Humanoid Locomotion over Challenging Terrain
  8. 2025Robust Humanoid Walking on Compliant and Uneven Terrain with Deep Reinforcement Learning