Humanoid Parkour Learning
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Abstract (arXiv)
Parkour is a grand challenge for legged locomotion, even for quadruped robots, requiring active perception and various maneuvers to overcome multiple challenging obstacles. Existing methods for humanoid locomotion either optimize a trajectory for a single parkour track or train a reinforcement learning policy only to walk with a significant amount of motion references. In this work, we propose a framework for learning an end-to-end vision-based whole-body-control parkour policy for humanoid robots that overcomes multiple parkour skills without any motion prior. Using the parkour policy, the humanoid robot can jump on a 0.42m platform, leap over hurdles, 0.8m gaps, and much more. It can also run at 1.8m/s in the wild and walk robustly on different terrains. We test our policy in indoor and outdoor environments to demonstrate that it can autonomously select parkour skills while following the rotation command of the joystick. We override the arm actions and show that this framework can easily transfer to humanoid mobile manipulation tasks. Videos can be found at https://humanoid4parkour.github.io
Key facts. Cited by 66 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jun 2024.
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Citing papers per year: 2024: 3; 2025: 40; 2026: 23.
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- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
- 2024Generalizable Humanoid Manipulation with 3D Diffusion Policiescited by 49
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 32
- 2024Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policiescited by 26
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
- 2025Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skillscited by 21
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 20
38 more
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
- 2025GenPO: Generative Diffusion Models Meet On-Policy Reinforcement Learningcited by 16
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 13
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfercited by 13
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
- 2025Towards Embodiment Scaling Laws in Robot Locomotioncited by 12
- 2025Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robotscited by 11
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 11
- 2025Learning Sim-to-Real Humanoid Locomotion in 15 Minutescited by 11
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
- 2025A Unified and General Humanoid Whole-Body Controller for Versatile Locomotioncited by 10
- 2025Learning Humanoid Locomotion with World Model Reconstructioncited by 10
- 2026FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructionscited by 10
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
- 2025When Maximum Entropy Misleads Policy Optimizationcited by 7
- 2025TDMPBC: Self-Imitative Reinforcement Learning for Humanoid Robot Controlcited by 6
- 2025Towards Adaptable Humanoid Control via Adaptive Motion Trackingcited by 6
- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotioncited by 5
- 2025Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robotscited by 5
- 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 5
- 2026Deep Whole-body Parkourcited by 5
- 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrationscited by 5
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 5
- 2025Natural Humanoid Robot Locomotion with Generative Motion Priorcited by 4
- 2025Let Humanoids Hike! Integrative Skill Development on Complex Trailscited by 4
- 2025Learning Human-Humanoid Coordination for Collaborative Object Carryingcited by 4
- 2026CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperationcited by 4
- 2025JAEGER: Dual-Level Humanoid Whole-Body Controllercited by 3
- 2025First Order Model-Based RL through Decoupled Backpropagationcited by 3
- 2026DeFM: Learning Foundation Representations from Depth for Roboticscited by 3
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 3
- 2025FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulationcited by 2
- 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomizationcited by 2
- 2025Robot Crash Course: Learning Soft and Stylized Fallingcited by 2
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeballcited by 2
- 2025Neural Fidelity Calibration for Informative Sim-to-Real Adaptationcited by 1
50 most cited of 66 All 66 (JSON)
- 2026DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Models24 Sep 2026
- 2026FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotion18 Sep 2026
- 2026Skill Composition for Legged Robot Reinforcement Learning13 Sep 2026
- 2026TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model8 Sep 2026
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain17 Aug 2026
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball30 Jul 2026
- 2026GaitSpan: Growing Humanoid Locomotion from Walking to Running13 Jul 2026
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbing4 Jun 2026
- 2026CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation3 Jun 2026
- 2026Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration12 May 2026
- 2026Delayed homomorphic reinforcement learning for environments with delayed feedback4 Apr 2026
- 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learning11 Mar 2026
38 more
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data10 Mar 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
- 2026CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperation13 Feb 2026
- 2026CMR: Contractive Mapping Embeddings for Robust Humanoid Locomotion on Unstructured Terrains3 Feb 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
- 2026DeFM: Learning Foundation Representations from Depth for Robotics26 Jan 2026
- 2026FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructions19 Jan 2026
- 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations14 Jan 2026
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids12 Jan 2026
- 2026Deep Whole-body Parkour12 Jan 2026
- 2025From Generated Human Videos to Physically Plausible Robot Trajectories4 Dec 2025
- 2025Learning Sim-to-Real Humanoid Locomotion in 15 Minutes1 Dec 2025
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer30 Nov 2025
- 2025Robot Crash Course: Learning Soft and Stylized Falling13 Nov 2025
- 2025Architecture Is All You Need: Diversity-Enabled Sweet Spots for Robust Humanoid Locomotion16 Oct 2025
- 2025Towards Adaptable Humanoid Control via Adaptive Motion Tracking16 Oct 2025
- 2025Learning Human-Humanoid Coordination for Collaborative Object Carrying16 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning6 Oct 2025
- 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomization2 Oct 2025
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control20 Sep 2025
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion17 Sep 2025
- 2025Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained Humanoids6 Sep 2025
- 2025Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots2 Sep 2025
- 2025First Order Model-Based RL through Decoupled Backpropagation29 Aug 2025
- 2025No More Blind Spots: Learning Vision-Based Omnidirectional Bipedal Locomotion for Challenging Terrain16 Aug 2025
- 2025Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robots27 Jul 2025
- 2025Reinforcement Learning via Conservative Agent for Environments with Random Delays25 Jul 2025
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills15 Jun 2025
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending11 Jun 2025
- 2025When Maximum Entropy Misleads Policy Optimization5 Jun 2025
- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion24 May 2025
- 2025GenPO: Generative Diffusion Models Meet On-Policy Reinforcement Learning24 May 2025
- 2025HuB: Learning Extreme Humanoid Balance12 May 2025
- 2025JAEGER: Dual-Level Humanoid Whole-Body Controller10 May 2025
- 2025Let Humanoids Hike! Integrative Skill Development on Complex Trails9 May 2025
- 2025Towards Embodiment Scaling Laws in Robot Locomotion9 May 2025
50 newest of 66 All 66 (JSON)
- 2024Generalizable Humanoid Manipulation with 3D Diffusion Policiescited by 49
- 2025GenPO: Generative Diffusion Models Meet On-Policy Reinforcement Learningcited by 16
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 13
- 2025Neural Fidelity Calibration for Informative Sim-to-Real Adaptationcited by 1
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion17 Sep 2025
- 2025GenPO: Generative Diffusion Models Meet On-Policy Reinforcement Learning24 May 2025
- 2025Neural Fidelity Calibration for Informative Sim-to-Real Adaptation11 Apr 2025
- 2024Generalizable Humanoid Manipulation with 3D Diffusion Policies14 Oct 2024
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 32
- 2024Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policiescited by 26
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 20
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
12 most cited of 57 All 57 (JSON)
- 2026FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotion18 Sep 2026
- 2026Skill Composition for Legged Robot Reinforcement Learning13 Sep 2026
- 2026TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model8 Sep 2026
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain17 Aug 2026
- 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball30 Jul 2026
- 2026GaitSpan: Growing Humanoid Locomotion from Walking to Running13 Jul 2026
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbing4 Jun 2026
- 2026Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration12 May 2026
- 2026Delayed homomorphic reinforcement learning for environments with delayed feedback4 Apr 2026
- 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learning11 Mar 2026
- 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data10 Mar 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
12 newest of 57 All 57 (JSON)