mlsanityData to 7 Oct 2026

Humanoid Parkour Learning

arXiv 2406.10759 ↗First posted 15 Jun 2024cs.ROcited by 66

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Abstract (arXiv)

Parkour is a grand challenge for legged locomotion, even for quadruped robots, requiring active perception and various maneuvers to overcome multiple challenging obstacles. Existing methods for humanoid locomotion either optimize a trajectory for a single parkour track or train a reinforcement learning policy only to walk with a significant amount of motion references. In this work, we propose a framework for learning an end-to-end vision-based whole-body-control parkour policy for humanoid robots that overcomes multiple parkour skills without any motion prior. Using the parkour policy, the humanoid robot can jump on a 0.42m platform, leap over hurdles, 0.8m gaps, and much more. It can also run at 1.8m/s in the wild and walk robustly on different terrains. We test our policy in indoor and outdoor environments to demonstrate that it can autonomously select parkour skills while following the rotation command of the joystick. We override the arm actions and show that this framework can easily transfer to humanoid mobile manipulation tasks. Videos can be found at https://humanoid4parkour.github.io

Key facts. Cited by 66 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jun 2024.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 40; 2026: 23.

66 papers.

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  1. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  2. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
  3. 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
  4. 2024Generalizable Humanoid Manipulation with 3D Diffusion Policiescited by 49
  5. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
  6. 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learningcited by 34
  7. 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 32
  8. 2024Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policiescited by 26
  9. 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
  10. 2025Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skillscited by 21
  11. 2025HuB: Learning Extreme Humanoid Balancecited by 21
  12. 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 20
38 more
  1. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
  2. 2025GenPO: Generative Diffusion Models Meet On-Policy Reinforcement Learningcited by 16
  3. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
  4. 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 13
  5. 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfercited by 13
  6. 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
  7. 2025Towards Embodiment Scaling Laws in Robot Locomotioncited by 12
  8. 2025Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robotscited by 11
  9. 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 11
  10. 2025Learning Sim-to-Real Humanoid Locomotion in 15 Minutescited by 11
  11. 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
  12. 2025A Unified and General Humanoid Whole-Body Controller for Versatile Locomotioncited by 10
  13. 2025Learning Humanoid Locomotion with World Model Reconstructioncited by 10
  14. 2026FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructionscited by 10
  15. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 10
  16. 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
  17. 2025When Maximum Entropy Misleads Policy Optimizationcited by 7
  18. 2025TDMPBC: Self-Imitative Reinforcement Learning for Humanoid Robot Controlcited by 6
  19. 2025Towards Adaptable Humanoid Control via Adaptive Motion Trackingcited by 6
  20. 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotioncited by 5
  21. 2025Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robotscited by 5
  22. 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 5
  23. 2026Deep Whole-body Parkourcited by 5
  24. 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrationscited by 5
  25. 2026ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Datacited by 5
  26. 2025Natural Humanoid Robot Locomotion with Generative Motion Priorcited by 4
  27. 2025Let Humanoids Hike! Integrative Skill Development on Complex Trailscited by 4
  28. 2025Learning Human-Humanoid Coordination for Collaborative Object Carryingcited by 4
  29. 2026CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperationcited by 4
  30. 2025JAEGER: Dual-Level Humanoid Whole-Body Controllercited by 3
  31. 2025First Order Model-Based RL through Decoupled Backpropagationcited by 3
  32. 2026DeFM: Learning Foundation Representations from Depth for Roboticscited by 3
  33. 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 3
  34. 2025FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulationcited by 2
  35. 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomizationcited by 2
  36. 2025Robot Crash Course: Learning Soft and Stylized Fallingcited by 2
  37. 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeballcited by 2
  38. 2025Neural Fidelity Calibration for Informative Sim-to-Real Adaptationcited by 1

50 most cited of 66 All 66 (JSON)