mlsanityData to 14 Oct 2026

AniGen: Unified S3 Fields for Animatable 3D Asset Generation

arXiv 2604.08746 ↗First posted 9 Apr 2026cs.GR cs.CVcited by 3

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Abstract (arXiv)

Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation production. While recent 3D generative models can synthesize visually plausible shapes from images, the results are typically static. Obtaining usable rigs via post-hoc auto-rigging is brittle and often produces skeletons that are topologically inconsistent with the generated geometry. We present AniGen, a unified framework that directly generates animate-ready 3D assets conditioned on a single image. Our key insight is to represent shape, skeleton, and skinning as mutually consistent S3 Fields (Shape, Skeleton, Skin) defined over a shared spatial domain. To enable the robust learning of these fields, we introduce two technical innovations: (i) a confidence-decaying skeleton field that explicitly handles the geometric ambiguity of bone prediction at Voronoi boundaries, and (ii) a dual skin feature field that decouples skinning weights from specific joint counts, allowing a fixed-architecture network to predict rigs of arbitrary complexity. Built upon a two-stage flow-matching pipeline, AniGen first synthesizes a sparse structural scaffold and then generates dense geometry and articulation in a structured latent space. Extensive experiments demonstrate that AniGen substantially outperforms state-of-the-art sequential baselines in rig validity and animation quality, generalizing effectively to in-the-wild images across diverse categories including animals, humanoids, and machinery. Homepage: https://yihua7.github.io/AniGen-web/

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 55 of its 77 references that are in the map. First posted on arXiv 9 Apr 2026.

Builds on

55 of 77 references.

References · 55

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38 more
  1. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
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  13. 2025TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Modelscited by 213
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  15. 2025Native and Compact Structured Latents for 3D Generationcited by 175
  16. 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 139
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  23. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 45
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  25. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

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  1. 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
  2. 2023AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillation
  3. 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models
  4. 2025ARMO: Autoregressive Rigging for Multi-Category Objects
  5. 2023ARTIC3D: Learning Robust Articulated 3D Shapes from Noisy Web Image Collections
  6. 2026UniMate: One Unified Model to Animate Diverse Skeletons
  7. 2024Structured 3D Latents for Scalable and Versatile 3D Generation
  8. 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis