mlsanityData to 7 Oct 2026

Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories

arXiv 2606.25344 ↗First posted 24 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

4D generation aims to animate 3D objects with realistic motion, holding great promise for applications. Existing methods typically decouple 3D asset generation from motion synthesis: acquire a 3D asset, prepare a structural representation like mesh and Gaussians, and synthesize motion from text or video control signals. However, dense mesh and Gaussian representations incur high computational costs and are prone to temporal artifacts, limiting animation quality and duration to only short clips. Meanwhile, text lacks fine-grained spatial and temporal details such as timing and coordination, while video entangles motion with appearance and background. Together, these limitations result in 4D animations that suffer from poor temporal consistency, wrong identification, and limited controllability. We address these issues with textttACT, a trajectory-conditioned framework for topology-general skeletal animation. ACT uses skeletons as a compact structured and compute-efficient representation and 3D point trajectories from monocular video as explicit motion guidance which provide detailed motion patterns without appearance entanglement. At the core of ACT is a Routed Trajectory Injector, which achieves accurate and robust trajectory-to-joint transfer through three complementary designs: prior-guided hard routing establishes precise skeleton-to-mesh correspondences, global routing enables holistic joint-track interaction for full-body motion awareness, and local windowed cross-attention enforces fine-grained temporal alignment, improving micro-timing and reducing motion misalignment across varying motion rates. Extensive experiments demonstrate that textttACT significantly outperforms existing methods in fidelity and temporal consistency.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 47 of its 54 references that are in the map. First posted on arXiv 24 Jun 2026.

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47 of 54 references.

References · 47

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35 more
  1. 2025SpatialTrackerV2: 3D Point Tracking Made Easycited by 84
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  25. 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
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