mlsanityData to 14 Oct 2026

ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

arXiv 2604.17623 ↗First posted 19 Apr 2026cs.CV cs.GRcited by 3

On the map: Diffusion models → Video generation

Abstract (arXiv)

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint configurations for a given mesh. Without such a pose space, stochastic sampling or manual manipulation of raw rig parameters easily results in semantic and/or geometric violations, such as anatomical hyperextension and non-physical self-intersections. We propose Video-informed Pose Spaces (ViPS), a feedforward framework that discovers the latent distribution of valid articulations for auto-rigged meshes by distilling motion priors from a pretrained video diffusion model. Unlike existing methods that rely on scarce, artist-authored 4D datasets, or focus on reconstructing instances of individual motions, ViPS transfers generative video model priors into a universal distribution over the given rig parameterization. Differentiable geometric validators applied to the skinned mesh enforce shape-specific integrity without requiring manual regularizers. Our feedforward model reveals a smooth, compact, and controllable pose space. This, in turn, supports sampling for diverse shape variations, manifold projection for inverse kinematics, and temporally coherent trajectories for animation and keyframing. Further, the distilled 3D pose samples serve as semantic proxies to guide video diffusion, effectively closing the loop between generative 2D priors and structured 3D kinematic control. Our evaluations show that ViPS, trained solely using video priors, matches the performance of state-of-the-art models trained on synthetic artist-created 4D data in both plausibility and diversity. Additionally, as a universal model, ViPS exhibits robust zero-shot generalization to out-of-distribution species and unseen skeletal topologies.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 45 of its 91 references that are in the map. First posted on arXiv 19 Apr 2026.

Builds on

45 of 91 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
  2. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug

Other references · 43

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
  3. 2020Denoising Diffusion Implicit Modelscited by 9,781
  4. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  5. 2022Classifier-Free Diffusion Guidancecited by 5,847
  6. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  7. 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiencycited by 1,510
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  9. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
  10. 2025SAM 3D: 3Dfy Anything in Imagescited by 247
  11. 2025Video models are zero-shot learners and reasonerscited by 220
  12. 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 144
31 more
  1. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
  2. 2024Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objectscited by 69
  3. 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 69
  4. 2025Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstructioncited by 67
  5. 2023Diffusion 3D Features (Diff3F): Decorating Untextured Shapes with Distilled Semantic Featurescited by 55
  6. 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videoscited by 49
  7. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  8. 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 43
  9. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
  10. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
  11. 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
  12. 2025Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesiscited by 33
  13. 2024Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and Trackingcited by 29
  14. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  15. 2025Particulate: Feed-Forward 3D Object Articulationcited by 23
  16. 2025ShapeGen4D: Towards High Quality 4D Shape Generation from Videoscited by 21
  17. 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 16
  18. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
  19. 2024Skinned Motion Retargeting with Dense Geometric Interaction Perceptioncited by 13
  20. 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Priorcited by 13
  21. 2024S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Videocited by 12
  22. 2024Motion Modes: What Could Happen Next?cited by 12
  23. 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
  24. 2022Evaluating the Quality of a Synthesized Motion with the Fr'echet Motion Distancecited by 8
  25. 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
  26. 2025SS4D: Native 4D Generative Model via Structured Spacetime Latentscited by 8
  27. 2025SMF: Template-free and Rig-free Animation Transfer using Kinetic Codescited by 6
  28. 2025DIMO: Diverse 3D Motion Generation for Arbitrary Objectscited by 6
  29. 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstructioncited by 5
  30. 2026RigMo: Unifying Rig and Motion Learning for Generative Animationcited by 5
  31. 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
  2. 2025ARMO: Autoregressive Rigging for Multi-Category Objects
  3. 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
  4. 2026Towards Geometry-Aware and Motion-Guided Video Human Mesh Recovery
  5. 2026Articulated Object Reconstruction from Rest-State Observation
  6. 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
  7. 2025Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video
  8. 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recovery