mlsanityData to 14 Oct 2026

MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild

arXiv 2509.15548 ↗First posted 19 Sep 2025cs.CVcited by 5

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Abstract (arXiv)

In-the-wild photo collections often contain limited volumes of imagery and exhibit multiple appearances, e.g., taken at different times of day or seasons, posing significant challenges to scene reconstruction and novel view synthesis. Although recent adaptations of Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have improved in these areas, they tend to oversmooth and are prone to overfitting. In this paper, we present MS-GS, a novel framework designed with Multi-appearance capabilities in Sparse-view scenarios using 3DGS. To address the lack of support due to sparse initializations, our approach is built on the geometric priors elicited from monocular depth estimations. The key lies in extracting and utilizing local semantic regions with a Structure-from-Motion (SfM) points anchored algorithm for reliable alignment and geometry cues. Then, to introduce multi-view constraints, we propose a series of geometry-guided supervision steps at virtual views in pixel and feature levels to encourage 3D consistency and reduce overfitting. We also introduce a dataset and an in-the-wild experiment setting to set up more realistic benchmarks. We demonstrate that MS-GS achieves photorealistic renderings under various challenging sparse-view and multi-appearance conditions, and outperforms existing approaches significantly across different datasets.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 44 of its 54 references that are in the map. First posted on arXiv 19 Sep 2025.

Builds on

44 of 54 references.

References · 44

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32 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.