mlsanityData to 7 Oct 2026

Plateau-reduced Differentiable Path Tracing

arXiv 2211.17263 ↗First posted 30 Nov 2022cs.CV cs.GRcited by 10

Not on the map. Why?

Abstract (arXiv)

Current differentiable renderers provide light transport gradients with respect to arbitrary scene parameters. However, the mere existence of these gradients does not guarantee useful update steps in an optimization. Instead, inverse rendering might not converge due to inherent plateaus, i.e., regions of zero gradient, in the objective function. We propose to alleviate this by convolving the high-dimensional rendering function that maps scene parameters to images with an additional kernel that blurs the parameter space. We describe two Monte Carlo estimators to compute plateau-free gradients efficiently, i.e., with low variance, and show that these translate into net-gains in optimization error and runtime performance. Our approach is a straightforward extension to both black-box and differentiable renderers and enables optimization of problems with intricate light transport, such as caustics or global illumination, that existing differentiable renderers do not converge on.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 29 of its 55 references that are in the map. First posted on arXiv 30 Nov 2022.

Builds on

29 of 55 references.

References · 29

  1. 2015Variational Dropout and the Local Reparameterization Trickcited by 489
  2. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  3. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  4. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
  5. 2017How to Escape Saddle Points Efficientlycited by 284
  6. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  7. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  8. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
  9. 2017Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistencycited by 177
  10. 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
  11. 2020Differentiable Rendering: A Surveycited by 123
  12. 2015Gradient Estimation Using Stochastic Computation Graphscited by 120
17 more
  1. 2021Im2Vec: Synthesizing Vector Graphics without Vector Supervisioncited by 114
  2. 2018Unsupervised Learning of Shape and Pose with Differentiable Point Cloudscited by 89
  3. 2022Do Differentiable Simulators Give Better Policy Gradients?cited by 83
  4. 2021Gradients are Not All You Needcited by 82
  5. 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
  6. 2016A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimationcited by 42
  7. 2022Eikonal Fields for Refractive Novel-View Synthesiscited by 30
  8. 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
  9. 2019Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderercited by 18
  10. 2022Node Graph Optimization Using Differentiable Proxiescited by 13
  11. 2022GenDR: A Generalized Differentiable Renderercited by 12
  12. 2021Efficient and Differentiable Shadow Computation for Inverse Problemscited by 11
  13. 2022Metappearance: Meta-Learning for Visual Appearance Reproductioncited by 9
  14. 2022Learning to Learn and Sample BRDFscited by 9
  15. 2021Differentiable Rendering with Perturbed Optimizerscited by 7
  16. 2018Deep-learning the Latent Space of Light Transportcited by 5
  17. 2020Learning Neural Light Transportcited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 3; 2026: 2.

10 papers.