Cut-and-Paste Object Insertion by Enabling Deep Image Prior for Reshading
Not on the map. Why?
Abstract (arXiv)
We show how to insert an object from one image to another and get realistic results in the hard case, where the shading of the inserted object clashes with the shading of the scene. Rendering objects using an illumination model of the scene doesn't work, because doing so requires a geometric and material model of the object, which is hard to recover from a single image. In this paper, we introduce a method that corrects shading inconsistencies of the inserted object without requiring a geometric and physical model or an environment map. Our method uses a deep image prior (DIP), trained to produce reshaded renderings of inserted objects via consistent image decomposition inferential losses. The resulting image from DIP aims to have (a) an albedo similar to the cut-and-paste albedo, (b) a similar shading field to that of the target scene, and (c) a shading that is consistent with the cut-and-paste surface normals. The result is a simple procedure that produces convincing shading of the inserted object. We show the efficacy of our method both qualitatively and quantitatively for several objects with complex surface properties and also on a dataset of spherical lampshades for quantitative evaluation. Our method significantly outperforms an Image Harmonization (IH) baseline for all these objects. They also outperform the cut-and-paste and IH baselines in a user study with over 100 users.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Oct 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2022: 1; 2023: 3; 2024: 6; 2025: 2.
12 papers.
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2023OBJECT 3DIT: Language-guided 3D-aware Image Editingcited by 62
- 2023Generative Models: What Do They Know? Do They Know Things? Let's Find Out!cited by 50
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
- 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
- 2024Videoshop: Localized Semantic Video Editing with Noise-Extrapolated Diffusion Inversioncited by 27
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
- 2024Latent Intrinsics Emerge from Training to Relightcited by 17
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusioncited by 16
- 2025DreamLight: Towards Harmonious and Consistent Image Relightingcited by 8
- 2022StyLitGAN: Prompting StyleGAN to Produce New Illumination Conditionscited by 4
- 2025From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videoscited by 1
- 2025From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos27 Jul 2025
- 2025DreamLight: Towards Harmonious and Consistent Image Relighting17 Jun 2025
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
- 2024ScribbleLight: Single Image Indoor Relighting with Scribbles26 Nov 2024
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion10 Oct 2024
- 2024IllumiNeRF: 3D Relighting Without Inverse Rendering10 Jun 2024
- 2024Latent Intrinsics Emerge from Training to Relight31 May 2024
- 2024Videoshop: Localized Semantic Video Editing with Noise-Extrapolated Diffusion Inversion21 Mar 2024
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimation19 Dec 2023
- 2023Generative Models: What Do They Know? Do They Know Things? Let's Find Out!28 Nov 2023
- 2023OBJECT 3DIT: Language-guided 3D-aware Image Editing20 Jul 2023
- 2022StyLitGAN: Prompting StyleGAN to Produce New Illumination Conditions20 May 2022