mlsanityData to 7 Oct 2026

SpotLight: Shadow-Guided Object Relighting via Diffusion

arXiv 2411.18665 ↗First posted 27 Nov 2024cs.CV cs.GRcited by 0

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are limited by the lack of manual control over the lighting, which is often essential for improving or personalizing the desired image outcome. In this paper, we show that precise and controllable lighting can be achieved without any additional training, simply by supplying a coarse shadow hint for the object. Indeed, we show that injecting only the desired shadow of the object into a pre-trained diffusion-based neural renderer enables it to accurately shade the object according to the desired light position, while properly harmonizing the object (and its shadow) within the target background image. Our method, SpotLight, is entirely training-free and leverages existing neural rendering approaches to achieve controllable relighting. We show that SpotLight achieves superior object compositing results, both quantitatively and perceptually, as confirmed by a user study, outperforming existing diffusion-based models specifically designed for relighting. We also demonstrate other applications, such as hand-scribbling shadows and full-image relighting, demonstrating its versatility.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. First posted on arXiv 27 Nov 2024.

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