URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images
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Abstract (arXiv)
Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large data-hungry learning methods seek new sources of training data for physical decision-making systems. However, building simulation models is often still done by hand. A graphic designer and a simulation engineer work with predefined assets to construct rich scenes with realistic dynamic and kinematic properties. While this may scale to small numbers of scenes, to achieve the generalization properties that are required for data-driven robotic control, we require a pipeline that is able to synthesize large numbers of realistic scenes, complete with 'natural' kinematic and dynamic structures. To attack this problem, we develop models for inferring structure and generating simulation scenes from natural images, allowing for scalable scene generation from web-scale datasets. To train these image-to-simulation models, we show how controllable text-to-image generative models can be used in generating paired training data that allows for modeling of the inverse problem, mapping from realistic images back to complete scene models. We show how this paradigm allows us to build large datasets of scenes in simulation with semantic and physical realism. We present an integrated end-to-end pipeline that generates simulation scenes complete with articulated kinematic and dynamic structures from real-world images and use these for training robotic control policies. We then robustly deploy in the real world for tasks like articulated object manipulation. In doing so, our work provides both a pipeline for large-scale generation of simulation environments and an integrated system for training robust robotic control policies in the resulting environments.
Key facts. Cited by 106 papers in the map (data through 7 Oct 2026). Builds on 70 of its 91 references that are in the map. First posted on arXiv 19 May 2024.
Builds on
70 of 91 references.
References · 70
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- 2019Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapescited by 117
- 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 115
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- 2021CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Cloudscited by 83
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50 most cited of 70 All 70 (JSON)
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Citing papers per year: 2024: 10; 2025: 46; 2026: 50.
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50 most cited of 106 All 106 (JSON)
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50 newest of 106 All 106 (JSON)
- 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imaginationcited by 45
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- 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulationcited by 9
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- 2026ComSim: Building Scalable Real-World Robot Data Generation via Compositional Simulation13 Apr 2026
- 2026DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics9 Apr 2026
- 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation17 Mar 2026
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- 2025Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraints1 Aug 2025
- 2025Steerable Scene Generation with Post Training and Inference-Time Search7 May 2025
- 2025Empirical Analysis of Sim-and-Real Cotraining of Diffusion Policies for Planar Pushing from Pixels28 Mar 2025
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- 2026ArtiMo: Agent-Driven Articulated Mesh Animation21 Aug 2026
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generation14 May 2026
- 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes9 Feb 2026
- 2025SIMPACT: Simulation-Enabled Action Planning using Vision-Language Modelscited by 7
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- 2025SIMPACT: Simulation-Enabled Action Planning using Vision-Language Models5 Dec 2025
- 20253D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds9 Jul 2025
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- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
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- 2025PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understandingcited by 24
- 2024S2O: Static to Openable Enhancement for Articulated 3D Objectscited by 22
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12 most cited of 74 All 74 (JSON)
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim27 Sep 2026
- 2026ArticulateArena: A Metric for Articulated Kinematics27 Sep 2026
- 2026AgentSTAR: Agentic Shape Tracking and Reconstruction from Monocular Videos21 Sep 2026
- 2026ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction18 Sep 2026
- 2026FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations17 Sep 2026
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation25 Aug 2026
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation15 Aug 2026
- 2026R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim7 Aug 2026
- 2026Articulated Object Reconstruction from Rest-State Observation30 Jul 2026
- 2026UniPhysGen: Unified Physical Grounding for Simulation-Ready 3D Assets15 Jul 2026
- 2026UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image29 Jun 2026
12 newest of 74 All 74 (JSON)