mlsanityData to 7 Oct 2026

URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images

arXiv 2405.11656 ↗First posted 19 May 2024cs.RO cs.AIcited by 106

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Abstract (arXiv)

Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large data-hungry learning methods seek new sources of training data for physical decision-making systems. However, building simulation models is often still done by hand. A graphic designer and a simulation engineer work with predefined assets to construct rich scenes with realistic dynamic and kinematic properties. While this may scale to small numbers of scenes, to achieve the generalization properties that are required for data-driven robotic control, we require a pipeline that is able to synthesize large numbers of realistic scenes, complete with 'natural' kinematic and dynamic structures. To attack this problem, we develop models for inferring structure and generating simulation scenes from natural images, allowing for scalable scene generation from web-scale datasets. To train these image-to-simulation models, we show how controllable text-to-image generative models can be used in generating paired training data that allows for modeling of the inverse problem, mapping from realistic images back to complete scene models. We show how this paradigm allows us to build large datasets of scenes in simulation with semantic and physical realism. We present an integrated end-to-end pipeline that generates simulation scenes complete with articulated kinematic and dynamic structures from real-world images and use these for training robotic control policies. We then robustly deploy in the real world for tasks like articulated object manipulation. In doing so, our work provides both a pipeline for large-scale generation of simulation environments and an integrated system for training robust robotic control policies in the resulting environments.

Key facts. Cited by 106 papers in the map (data through 7 Oct 2026). Builds on 70 of its 91 references that are in the map. First posted on arXiv 19 May 2024.

Builds on

70 of 91 references.

References · 70

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38 more
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50 most cited of 70 All 70 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 10; 2025: 46; 2026: 50.

106 papers.

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  1. 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 90
  2. 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 66
  3. 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imaginationcited by 45
  4. 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 41
  5. 2025PhysX-3D: Physical-Grounded 3D Asset Generationcited by 40
  6. 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenescited by 39
  7. 2025EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligencecited by 32
  8. 2025GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Trainingcited by 32
  9. 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 32
  10. 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
  11. 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
  12. 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generationcited by 25
38 more
  1. 2025PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understandingcited by 24
  2. 2024S2O: Static to Openable Enhancement for Articulated 3D Objectscited by 22
  3. 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
  4. 2025The Reality Gap in Robotics: Challenges, Solutions, and Best Practicescited by 22
  5. 2025FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusioncited by 22
  6. 2024ArtFormer: Controllable Generation of Diverse 3D Articulated Objectscited by 21
  7. 2025Video2Policy: Scaling up Manipulation Tasks in Simulation through Internet Videoscited by 21
  8. 2025DIPO: Dual-State Images Controlled Articulated Object Generation Powered by Diverse Datacited by 21
  9. 2025URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Modelcited by 20
  10. 2026BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Maskscited by 19
  11. 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
  12. 2025Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generationcited by 17
  13. 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
  14. 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulationcited by 16
  15. 2025Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuningcited by 15
  16. 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 13
  17. 2025Empirical Analysis of Sim-and-Real Cotraining of Diffusion Policies for Planar Pushing from Pixelscited by 12
  18. 2025LARM: A Large Articulated-Object Reconstruction Modelcited by 12
  19. 2024Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modelingcited by 10
  20. 2024Robot Learning with Super-Linear Scalingcited by 10
  21. 2025ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulationcited by 10
  22. 2024Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Descriptioncited by 9
  23. 2025ART: Articulated Reconstruction Transformercited by 9
  24. 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulationcited by 9
  25. 2025Steerable Scene Generation with Post Training and Inference-Time Searchcited by 8
  26. 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 8
  27. 2026ArtLLM: Generating Articulated Assets via 3D LLMcited by 8
  28. 2024Generative AI Agents in Autonomous Machines: A Safety Perspectivecited by 7
  29. 2025Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraintscited by 7
  30. 2025Robot Learning from Any Imagescited by 7
  31. 2025SIMPACT: Simulation-Enabled Action Planning using Vision-Language Modelscited by 7
  32. 2026SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objectscited by 7
  33. 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 7
  34. 2025Is Single-View Mesh Reconstruction Ready for Robotics?cited by 6
  35. 2025REACT3D: Recovering Articulations for Interactive Physical 3D Scenescited by 6
  36. 2025SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledgecited by 6
  37. 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Imagecited by 6
  38. 2024AutoURDF: Unsupervised Robot Modeling from Point Cloud Frames Using Cluster Registrationcited by 5

50 most cited of 106 All 106 (JSON)