R2S-EGO: Dual-Proxy Refinement for Sparse-Capture Real-to-Sim
Not on the map. Why?
Abstract (arXiv)
Real-to-sim (R2S) depends on scene representations that render observations along robot ego trajectories, yet dense multi-view capture limits per-environment real-image capture-count efficiency, and sparse human capture can leave behavior-scoped robot views under-supported. Camera-controlled synthesis can fill missing views, but its use in R2S requires behavior-admissible queries and capture-anchored structural conditioning. We present R2S-EGO, which couples a simulator-derived robot proxy that represents the behavior-scoped executable query domain with a capture-anchored geometry proxy that supplies scene-specific structural conditions. Within this domain, fixed- budget selection targets current support deficits for which geometry support is available. The generated observations are assimilated as pseudo-observations to refine the visual asset, while real captures remain anchors. The fused geometry proxy also supplies the scene collision surface, which is refreshed between rounds. Together, these updates refine the existing simulation scene while its robot dynamics and control stack stay fixed. Across 48 frozen Unitree G1 ego views in three Replica scenes, six-view R2S-EGO reaches 19.062 dB PSNR, compared with 14.226 dB for the strongest reported R2S baseline. Across five paired policy-training seeds, R2S-EGO achieves 82.5% +/- 6.8% real-G1 sitting success, compared with 10.0% +/- 10.5% for GaussGym.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 40 of its 45 references that are in the map. First posted on arXiv 7 Aug 2026.
Builds on
40 of 45 references.
References · 40
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2025SAM 3: Segment Anything with Conceptscited by 906
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023DynamiCrafter: Animating Open-domain Images with Video Diffusion Priorscited by 471
- 2023Learning Interactive Real-World Simulatorscited by 458
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 403
28 more
- 2025SAM 3D: 3Dfy Anything in Imagescited by 247
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 144
- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
- 2024CamI2V: Camera-Controlled Image-to-Video Diffusion Modelcited by 120
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 111
- 2023Neural Kernel Surface Reconstructioncited by 104
- 2024IRASim: A Fine-Grained World Model for Robot Manipulationcited by 100
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
- 2025WorldMirror: Universal 3D World Reconstruction with Any-Prior Promptingcited by 67
- 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 53
- 2025GenFusion: Closing the Loop between Reconstruction and Generation via Videoscited by 41
- 2023Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstructioncited by 39
- 2024View-Invariant Policy Learning via Zero-Shot Novel View Synthesiscited by 35
- 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigationcited by 30
- 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputscited by 29
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
- 2025ActiveGAMER: Active GAussian Mapping through Efficient Renderingcited by 19
- 2024Learning Visual Parkour from Generated Imagescited by 18
- 2025RobotArena ∞: Scalable Robot Benchmarking via Real-to-Sim Translationcited by 18
- 2025RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priorscited by 17
- 20243DFIRES: Few Image 3D REconstruction for Scenes with Hidden Surfacecited by 6
- 2025ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priorscited by 6
- 2026GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priorscited by 6
- 2026MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mappingcited by 5
- 2025Pointmap-Conditioned Diffusion for Consistent Novel View Synthesiscited by 4
- 2025Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completioncited by 4
- 2025AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidancecited by 4
- 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AIcited by 3
Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026DeepInsight II: One Trace from Benchmark to Robotcited by 0
- 2026DeepInsight II: One Trace from Benchmark to Robot17 Aug 2026