mlsanityData to 7 Oct 2026

BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks

arXiv 2602.03793 ↗First posted 3 Feb 2026cs.RO cs.CVcited by 19

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Embodied world models have emerged as a promising paradigm in robotics, most of which leverage large-scale Internet videos or pretrained video generation models to enrich visual and motion priors. However, they still face key challenges: a misalignment between coordinate-space actions and pixel-space videos, sensitivity to camera viewpoint, and non-unified architectures across embodiments. To this end, we present BridgeV2W, which converts coordinate-space actions into pixel-aligned embodiment masks rendered from the URDF and camera parameters. These masks are then injected into a pretrained video generation model via a ControlNet-style pathway, which aligns the action control signals with predicted videos, adds view-specific conditioning to accommodate camera viewpoints, and yields a unified world model architecture across embodiments. To mitigate overfitting to static backgrounds, BridgeV2W further introduces a flow-based motion loss that focuses on learning dynamic and task-relevant regions. Experiments on single-arm (DROID) and dual-arm (AgiBot-G1) datasets, covering diverse and challenging conditions with unseen viewpoints and scenes, show that BridgeV2W improves video generation quality compared to prior state-of-the-art methods. We further demonstrate the potential of BridgeV2W on downstream real-world tasks, including policy evaluation and goal-conditioned planning. More results can be found on our project website at https://BridgeV2W.github.io .

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 55 of its 66 references that are in the map. First posted on arXiv 3 Feb 2026.

Builds on

55 of 66 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning11 Jun
  2. 2025WorldEval: World Model as Real-World Robot Policies Evaluator25 May
  3. 2024iVideoGPT: Interactive VideoGPTs are Scalable World Models24 May

Other references · 52

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2023GPT-4 Technical Reportcited by 18,132
  3. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
  4. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  5. 2025Qwen3 Technical Reportcited by 8,195
  6. 2022Scalable Diffusion Models with Transformerscited by 5,931
  7. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
  8. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  9. 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,297
  10. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
  11. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  12. 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,484
38 more
  1. 2017The "something something" video database for learning and evaluating visual common sensecited by 1,092
  2. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
  3. 2025Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Successcited by 844
  4. 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
  5. 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 801
  6. 2025SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Modelcited by 502
  7. 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
  8. 2024Lumiere: A Space-Time Diffusion Model for Video Generationcited by 450
  9. 2025AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systemscited by 390
  10. 2016Deep Visual Foresight for Planning Robot Motioncited by 276
  11. 2024Navigation World Modelscited by 262
  12. 2023DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectorycited by 260
  13. 2024Motion-I2V: Consistent and Controllable Image-to-Video Generation with Explicit Motion Modelingcited by 209
  14. 2025Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Controlcited by 184
  15. 2024Tora: Trajectory-oriented Diffusion Transformer for Video Generationcited by 161
  16. 2024ControlNet++: Improving Conditional Controls with Efficient Consistency Feedbackcited by 153
  17. 2023DisCo: Disentangled Control for Realistic Human Dance Generationcited by 141
  18. 2025Genie Envisioner: A Unified World Foundation Platform for Robotic Manipulationcited by 129
  19. 2024Boximator: Generating Rich and Controllable Motions for Video Synthesiscited by 107
  20. 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
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  29. 2024FreeTraj: Tuning-Free Trajectory Control in Video Diffusion Modelscited by 55
  30. 2025Pre-Trained Video Generative Models as World Simulatorscited by 43
  31. 2025ReSim: Reliable World Simulation for Autonomous Drivingcited by 42
  32. 2025EnerVerse-AC: Envisioning Embodied Environments with Action Conditioncited by 40
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  34. 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
  35. 2020A Modular Robotic Arm Control Stack for Research: Franka-Interface and FrankaPycited by 24
  36. 2025Learning Real-World Action-Video Dynamics with Heterogeneous Masked Autoregressioncited by 21
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  38. 2024CtRNet-X: Camera-to-Robot Pose Estimation in Real-world Conditions Using a Single Cameracited by 10

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Citing papers per year: 2026: 19.

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  1. 2026Agentic World Modeling: Foundations, Capabilities, Laws, and Beyondcited by 10
  2. 2026FlowWAM: Optical Flow as a Unified Action Representation for World Action Modelscited by 10
  3. 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulationcited by 9
  4. 2026ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Modelscited by 9
  5. 2026Masked Visual Actions for Unified World Modelingcited by 7
  6. 2026Hydra-0: Action Flow for Generalist World Modeling and Controlcited by 3
  7. 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Modelscited by 2
  8. 2026BWM: A Low-Cost High-Fidelity World Simulator for Robot Learningcited by 2
  9. 2026GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actionscited by 2
  10. 2026E-TTS: A New Embodied Test-Time Scaling Framework for Robotic Manipulationcited by 1
  11. 2026SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulatorscited by 1
  12. 2026Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligencecited by 1
7 more
  1. 2026DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulationcited by 0
  2. 2026ContactFlow: A video action conditioning that transfers across embodimentscited by 0
  3. 2026XEWorld: Can Action-Conditioned World Models Generalize to Unseen Robot Embodiments?cited by 0
  4. 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?cited by 0
  5. 2026Do Robotic World Models Really Follow Actions? Diagnosing and Aligning Action-Conditioned Generation for Policy Learningcited by 0
  6. 2026CAER: Causal Action Effect Reweighting for World Model Trainingcited by 0
  7. 2026DreamTrue: Action-Faithful Robot World Model with Counterfactual Post-Trainingcited by 0

Similar, not cited

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  1. 2026Dream4ACT: A Shared Visual Action Interface for Multi-Embodiment Video-Action Modeling
  2. 2026CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators
  3. 2026ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models
  4. 2026LD4WAM: Learning Latent Dynamics from Human Videos for World Action Models
  5. 2026Turning Video Models into Generalist Robot Policies
  6. 2026LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments
  7. 2026MachEmbodied-U0: Unified Understanding and Generation Model for Embodied Intelligence
  8. 2025EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models