Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects
Not on the map. Why?
Abstract (arXiv)
A deep understanding of kinematic structures and movable components is essential for enabling robots to manipulate objects and model their own articulated forms. Such understanding is captured through articulated objects, which are essential for tasks such as physical simulation, motion planning, and policy learning. However, creating these models, particularly for objects with high degrees of freedom (DoF), remains a significant challenge. Existing methods typically rely on motion sequences or strong assumptions from hand-curated datasets, which hinders scalability. In this paper, we introduce Kinematify, an automated framework that synthesizes articulated objects directly from arbitrary RGB images or textual descriptions. Our method addresses two core challenges: (i) inferring kinematic topologies for high-DoF objects and (ii) estimating joint parameters from static geometry. To achieve this, we combine MCTS search for structural inference with geometry-driven optimization for joint reasoning, producing physically consistent and functionally valid descriptions. We evaluate Kinematify on diverse inputs from both synthetic and real-world environments, demonstrating improvements in registration and kinematic topology accuracy over prior work.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 33 of its 57 references that are in the map. First posted on arXiv 3 Nov 2025.
Builds on
33 of 57 references.
References · 33
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 595
- 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 526
- 2022GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Imagescited by 446
- 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 156
- 2023PACO: Parts and Attributes of Common Objectscited by 146
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 111
- 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 96
- 2018GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learningcited by 90
- 2022AKB-48: A Real-World Articulated Object Knowledge Basecited by 82
21 more
- 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 69
- 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 69
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2023AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimationcited by 64
- 2024PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Modelscited by 62
- 2025HoloPart: Generative 3D Part Amodal Segmentationcited by 60
- 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
- 2023GenPose: Generative Category-level Object Pose Estimation via Diffusion Modelscited by 48
- 2025Efficient Part-level 3D Object Generation via Dual Volume Packingcited by 48
- 2021MultiBodySync: Multi-Body Segmentation and Motion Estimation via 3D Scan Synchronizationcited by 46
- 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 43
- 2024MeshArt: Generating Articulated Meshes with Structure-Guided Transformerscited by 41
- 2025BANG: Dividing 3D Assets via Generative Exploded Dynamicscited by 35
- 2023Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Cloudscited by 34
- 2025PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understandingcited by 26
- 2024PhysPart: Physically Plausible Part Completion for Interactable Objectscited by 25
- 2023ARTIC3D: Learning Robust Articulated 3D Shapes from Noisy Web Image Collectionscited by 22
- 2022Interactron: Embodied Adaptive Object Detectioncited by 21
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
- 2024AutoURDF: Unsupervised Robot Modeling from Point Cloud Frames Using Cluster Registrationcited by 5
- 2023Discovering Interpretable Physical Models using Symbolic Regression and Discrete Exterior Calculuscited by 2
Built on by
Citing papers per year: 2025: 1; 2026: 8.
9 papers.
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 23
- 2026PAct: Part-Decomposed Single-View Articulated Object Generationcited by 8
- 2026ArtLLM: Generating Articulated Assets via 3D LLMcited by 8
- 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Controlcited by 4
- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 1
- 2026PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understandingcited by 1
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulationcited by 1
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuationcited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmarkcited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark9 Oct 2026
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation25 Aug 2026
- 2026ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation15 Aug 2026
- 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control12 Jun 2026
- 2026PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understanding4 Jun 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026ArtLLM: Generating Articulated Assets via 3D LLM1 Mar 2026
- 2026PAct: Part-Decomposed Single-View Articulated Object Generation16 Feb 2026
- 2025Particulate: Feed-Forward 3D Object Articulation12 Dec 2025