mlsanityData to 14 Oct 2026

ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction

arXiv 2609.21751 ↗First posted 18 Sep 2026cs.RO cs.AIcited by 0

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Abstract (arXiv)

Manipulating objects requires understanding not only their motion, but also the physical properties that determine it. For articulated objects, these include inertia, friction, and mechanisms such as springs or door closers, whose effects can vary with configuration and velocity. Such properties are not directly observable from appearance: visually identical doors may require very different effort to manipulate. Existing digital-twin pipelines recover primarily kinematics or assign static physical parameters from visual and language priors, which can yield physically implausible estimates. As a result, state-dependent mechanism dynamics remain unidentified and are not represented in standard asset formats. We present ForceTwin, a system for identifying physics-informed digital twins of articulated objects from instrumented human interaction. A person probes an object using a handheld force-sensing gripper, providing synchronized poses and interaction forces from which we estimate the articulation, parametric dynamics including inertia, Coulomb friction, viscous damping, and a structured neural residual capturing state-dependent mechanism forces. ForceTwin nearly halves the inertial-parameter error of a VLM prior. As a feedforward dynamics model for impedance control on a Spot and a Franka FR3, ForceTwin achieves 87% goal completion across nine object-embodiment pairs, compared with 60% using VLM-prior and 57% using kinematics-only twins, with the largest gains on objects whose strong mechanisms cause both baselines to stall. We further use the identified twins to train whole-body door-traversal policies and deploy them in the real world. Project Page: https://timengelbracht.github.io/forcetwin-website/

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 35 references that are in the map. First posted on arXiv 18 Sep 2026.

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28 of 35 references.

References · 28

  1. 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
  2. 2018Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experiencecited by 217
  3. 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
  4. 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 156
  5. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 144
  6. 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 118
  7. 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 111
  8. 2024Automated Creation of Digital Cousins for Robust Policy Learningcited by 91
  9. 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 87
  10. 2016Interactive Perception: Leveraging Action in Perception and Perception in Actioncited by 78
  11. 2020ScrewNet: Category-Independent Articulation Model Estimation From Depth Images Using Screw Theorycited by 70
  12. 2014A Probabilistic Framework for Learning Kinematic Models of Articulated Objectscited by 40
16 more
  1. 2023OPDMulti: Openable Part Detection for Multiple Objectscited by 39
  2. 2025Articulated Object Estimation in the Wildcited by 19
  3. 2026In-the-Wild Compliant Manipulation with UMI-FTcited by 13
  4. 2026Articulated 3D Scene Graphs for Open-World Mobile Manipulationcited by 11
  5. 2023Sim2Real2: Actively Building Explicit Physics Model for Precise Articulated Object Manipulationcited by 10
  6. 2023Online Estimation of Articulated Objects with Factor Graphs using Vision and Proprioceptive Sensingcited by 10
  7. 2024Guided Reinforcement Learning for Robust Multi-Contact Loco-Manipulationcited by 10
  8. 2025Hoi! - A Multimodal Dataset for Force-Grounded, Cross-View Articulated Manipulationcited by 10
  9. 2026FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videoscited by 8
  10. 2025REACT3D: Recovering Articulations for Interactive Physical 3D Scenescited by 7
  11. 2026Pandora: Articulated 3D Scene Graphs from Egocentric Visioncited by 6
  12. 2025ArtiSG: Functional 3D Scene Graph Construction via Human-demonstrated Articulated Objects Manipulationcited by 5
  13. 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoningcited by 5
  14. 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objectscited by 4
  15. 2026Online Estimation and Manipulation of Articulated Objectscited by 3
  16. 2026PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoningcited by 1

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  1. 2026Learning to Explore Hidden Kinematics for Articulated Object Manipulation ↗
  2. 2023Multi-Modal World Model for Physical Robot Interactions: Simultaneous Visual and Tactile Predictions for Enhanced Accuracy
  3. 2026SoftVTBench: A Deformation-Aware Visuo-Tactile Dataset and Benchmark for Deformable-Object Manipulation
  4. 2026Real-IKEA: Physical Fidelity is the Prerequisite for Robust Manipulation ↗
  5. 2026ViTacPhys: Physical Property-Aware Grasping from Human Visual-Tactile Demonstrations ↗
  6. 2026ForceWAM: Decoupling Future and Response Learning from Demo and Play Data for Contact-Rich Manipulation
  7. 2026JODA: Composable Joint Dynamics for Articulated Objects
  8. 2026SixthSense: Task-Agnostic Proprioception-Only Whole-Body Wrench Estimation for Humanoids ↗