Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description
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Abstract (arXiv)
3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that covers scene-centric, object-centric, as well as interaction-centric capabilities. While there exist numerous datasets and algorithms approaching the former two problems, the task of understanding interactable and articulated objects is underrepresented and only partly covered in the research field. In this work, we address this shortcoming by introducing: (1) Articulate3D, an expertly curated 3D dataset featuring high-quality manual annotations on 280 indoor scenes. Articulate3D provides 8 types of annotations for articulated objects, covering parts and detailed motion information, all stored in a standardized scene representation format designed for scalable 3D content creation, exchange and seamless integration into simulation environments. (2) USDNet, a novel unified framework capable of simultaneously predicting part segmentation along with a full specification of motion attributes for articulated objects. We evaluate USDNet on Articulate3D as well as two existing datasets, demonstrating the advantage of our unified dense prediction approach. Furthermore, we highlight the value of Articulate3D through cross-dataset and cross-domain evaluations and showcase its applicability in downstream tasks such as scene editing through LLM prompting and robotic policy training for articulated object manipulation. We provide open access to our dataset, benchmark, and method's source code.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 65 of its 92 references that are in the map. First posted on arXiv 2 Dec 2024.
Builds on
65 of 92 references.
References · 65
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38 more
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50 most cited of 65 All 65 (JSON)
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Citing papers per year: 2025: 2; 2026: 7.
9 papers.
- 2025ViSTA-SLAM: Visual SLAM with Symmetric Two-view Associationcited by 13
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulationcited by 1
- 2025From Scan to Action: Leveraging Realistic Scans for Embodied Scene Understandingcited by 0
- 2026UniFunc3D: Unified Active Spatial-Temporal Grounding for 3D Affordance Segmentationcited by 0
- 2026Incremental Semantics-Aided Meshing from LiDAR-Inertial Odometry and RGB Direct Label Transfercited by 0
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latentscited by 0
- 2026Geometric and Semantic Coupling for Interaction Understanding in 3D Scenescited by 0
- 2026Task-Adaptive Grounded 3D-Programmers Using 2D VLMscited by 0
- 2026Task-Adaptive Grounded 3D-Programmers Using 2D VLMs1 Oct 2026
- 2026Geometric and Semantic Coupling for Interaction Understanding in 3D Scenes21 Sep 2026
- 2026FunArt: Decoding Functional Structure and Articulation from Generative 3D Latents17 Sep 2026
- 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation25 Aug 2026
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates13 Apr 2026
- 2026Incremental Semantics-Aided Meshing from LiDAR-Inertial Odometry and RGB Direct Label Transfer10 Apr 2026
- 2026UniFunc3D: Unified Active Spatial-Temporal Grounding for 3D Affordance Segmentation24 Mar 2026
- 2025ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association1 Sep 2025
- 2025From Scan to Action: Leveraging Realistic Scans for Embodied Scene Understanding23 Jul 2025