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Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environments

arXiv 1910.14442 ↗First posted 30 Oct 2019cs.RO cs.AI cs.CVcited by 90

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Abstract (arXiv)

We present Interactive Gibson Benchmark, the first comprehensive benchmark for training and evaluating Interactive Navigation: robot navigation strategies where physical interaction with objects is allowed and even encouraged to accomplish a task. For example, the robot can move objects if needed in order to clear a path leading to the goal location. Our benchmark comprises two novel elements: 1) a new experimental setup, the Interactive Gibson Environment (iGibson 0.5), which simulates high fidelity visuals of indoor scenes, and high fidelity physical dynamics of the robot and common objects found in these scenes; 2) a set of Interactive Navigation metrics which allows one to study the interplay between navigation and physical interaction. We present and evaluate multiple learning-based baselines in Interactive Gibson, and provide insights into regimes of navigation with different trade-offs between navigation path efficiency and disturbance of surrounding objects. We make our benchmark publicly available(https://sites.google.com/view/interactivegibsonenv) and encourage researchers from all disciplines in robotics (e.g. planning, learning, control) to propose, evaluate, and compare their Interactive Navigation solutions in Interactive Gibson.

Key facts. Cited by 90 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Oct 2019.

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Citing papers per year: 2020: 1; 2021: 31; 2022: 17; 2023: 16; 2024: 13; 2025: 9; 2026: 3.

90 papers.

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  1. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
  2. 2022Kubric: A scalable dataset generatorcited by 381
  3. 2024A Survey on Vision-Language-Action Models for Embodied AIcited by 279
  4. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 261
  5. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 228
  6. 2021ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrationscited by 197
  7. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 194
  8. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
  9. 2024BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulationcited by 148
  10. 2023AerialVLN: Vision-and-Language Navigation for UAVscited by 121
  11. 2024A Survey on Large Language Model-Based Game Agentscited by 112
  12. 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 111
38 more
  1. 2023HomeRobot: Open-Vocabulary Mobile Manipulationcited by 106
  2. 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 102
  3. 2023ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenescited by 69
  4. 2024Inadequacies of Large Language Model Benchmarks in the Era of Generative Artificial Intelligencecited by 68
  5. 2021The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AIcited by 65
  6. 2022DialFRED: Dialogue-Enabled Agents for Embodied Instruction Followingcited by 63
  7. 2021Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulationcited by 59
  8. 2025Pure Vision Language Action (VLA) Models: A Comprehensive Surveycited by 49
  9. 2024RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulationcited by 48
  10. 2022Multi-skill Mobile Manipulation for Object Rearrangementcited by 46
  11. 2022Retrospectives on the Embodied AI Workshopcited by 46
  12. 2021SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policiescited by 43
  13. 2025Vision Language Action Models in Robotic Manipulation: A Systematic Reviewcited by 38
  14. 20213DB: A Framework for Debugging Computer Vision Modelscited by 31
  15. 2021The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigationcited by 27
  16. 2022Last-Mile Embodied Visual Navigationcited by 25
  17. 2024AeroVerse: UAV-Agent Benchmark Suite for Simulating, Pre-training, Finetuning, and Evaluating Aerospace Embodied World Modelscited by 25
  18. 2021NViSII: A Scriptable Tool for Photorealistic Image Generationcited by 24
  19. 2021A Survey on Human-aware Robot Navigationcited by 24
  20. 2024UrbanWorld: An Urban World Model for 3D City Generationcited by 24
  21. 2022ViNL: Visual Navigation and Locomotion Over Obstaclescited by 23
  22. 2021GridToPix: Training Embodied Agents with Minimal Supervisioncited by 21
  23. 2021Large Batch Simulation for Deep Reinforcement Learningcited by 19
  24. 2022Benchmarking Reinforcement Learning Techniques for Autonomous Navigationcited by 19
  25. 2021Collaborative Visual Navigationcited by 18
  26. 2021Semantic Tracklets: An Object-Centric Representation for Visual Multi-Agent Reinforcement Learningcited by 18
  27. 2021Pushing it out of the Way: Interactive Visual Navigationcited by 16
  28. 2025A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AIcited by 16
  29. 2021Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model Alignmentscited by 15
  30. 2022HandoverSim: A Simulation Framework and Benchmark for Human-to-Robot Object Handoverscited by 15
  31. 2023Exploiting Multimodal Synthetic Data for Egocentric Human-Object Interaction Detection in an Industrial Scenariocited by 14
  32. 2023Learning Hierarchical Interactive Multi-Object Search for Mobile Manipulationcited by 14
  33. 2021Environment Predictive Coding for Embodied Agentscited by 12
  34. 2025MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulationcited by 12
  35. 2022LEBP -- Language Expectation & Binding Policy: A Two-Stream Framework for Embodied Vision-and-Language Interaction Task Learning Agentscited by 11
  36. 2022Cascaded Compositional Residual Learning for Complex Interactive Behaviorscited by 10
  37. 2023CorNav: Autonomous Agent with Self-Corrected Planning for Zero-Shot Vision-and-Language Navigationcited by 10
  38. 2023Are Synthetic Data Useful for Egocentric Hand-Object Interaction Detection?cited by 10

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