mlsanityData to 14 Oct 2026

PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrations

arXiv 2504.20520 ↗First posted 29 Apr 2025cs.RO cs.AIcited by 2

On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF

Abstract (arXiv)

Learning from few demonstrations to develop policies robust to variations in robot initial positions and object poses is a problem of significant practical interest in robotics. Compared to imitation learning, which often struggles to generalize from limited samples, reinforcement learning (RL) can autonomously explore to obtain robust behaviors. Training RL agents through direct interaction with the real world is often impractical and unsafe, while building simulation environments requires extensive manual effort, such as designing scenes and crafting task-specific reward functions. To address these challenges, we propose an integrated real-to-sim-to-real pipeline that constructs simulation environments based on expert demonstrations by identifying scene objects from images and retrieving their corresponding 3D models from existing libraries. We introduce a projection-based reward model for RL policy training that is supervised by a vision-language model (VLM) using human-guided object projection relationships as prompts, with the policy further fine-tuned using expert demonstrations. In general, our work focuses on the construction of simulation environments and RL-based policy training, ultimately enabling the deployment of reliable robotic control policies in real-world scenarios.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 37 of its 39 references that are in the map. First posted on arXiv 29 Apr 2025.

Builds on

37 of 39 references.

Closest ancestors · 4

Same direction, newest first

  1. 2023Eureka: Human-Level Reward Design via Coding Large Language Models19 Oct
  2. 2023Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning19 Oct
  3. 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training9 Jun
  4. 2017Deep reinforcement learning from human preferences12 Jun

Other references · 33

  1. 2023Segment Anythingcited by 8,234
  2. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2023Qwen Technical Reportcited by 3,344
  5. 2022Constitutional AI: Harmlessness from AI Feedbackcited by 3,050
  6. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
  7. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
  8. 2024Octo: An Open-Source Generalist Robot Policycited by 1,484
  9. 2024RDT-1B: a Diffusion Foundation Model for Bimanual Manipulationcited by 691
  10. 2018Learning Dexterous In-Hand Manipulationcited by 687
  11. 2025CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action Modelscited by 451
  12. 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
21 more
  1. 2024CogACT: A Foundational Vision-Language-Action Model for Synergizing Cognition and Action in Robotic Manipulationcited by 422
  2. 2023Language to Rewards for Robotic Skill Synthesiscited by 312
  3. 2023LIV: Language-Image Representations and Rewards for Robotic Controlcited by 188
  4. 2021A System for General In-Hand Object Re-Orientationcited by 165
  5. 2024RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedbackcited by 156
  6. 2022DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Realitycited by 149
  7. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 144
  8. 2023SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimationcited by 117
  9. 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 111
  10. 2023GenAug: Retargeting behaviors to unseen situations via Generative Augmentationcited by 104
  11. 2023Motif: Intrinsic Motivation from Artificial Intelligence Feedbackcited by 102
  12. 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 101
  13. 2024DrEureka: Language Model Guided Sim-To-Real Transfercited by 83
  14. 2022CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation Learningcited by 71
  15. 2020RetinaGAN: An Object-aware Approach to Sim-to-Real Transfercited by 70
  16. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
  17. 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 53
  18. 2021Planar Robot Casting with Real2Sim2Real Self-Supervised Learningcited by 39
  19. 2024RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learningcited by 22
  20. 2022A Real2Sim2Real Method for Robust Object Grasping with Neural Surface Reconstructioncited by 19
  21. 2023LiFT: Unsupervised Reinforcement Learning with Foundation Models as Teacherscited by 14

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026From Demonstrations to Rewards: Test-Time Prompt Optimization for VLM Reward Models
  2. 2025X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real
  3. 2026Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language Models
  4. 2025A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards
  5. 2024Reward Machine Inference for Robotic Manipulation
  6. 2026Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models
  7. 2025A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning
  8. 2022How to Spend Your Robot Time: Bridging Kickstarting and Offline Reinforcement Learning for Vision-based Robotic Manipulation