mlsanityData to 7 Oct 2026

Just Cluster It: An Approach for Exploration in High-Dimensions using Clustering and Pre-Trained Representations

arXiv 2402.03138 ↗First posted 5 Feb 2024cs.LG cs.AIcited by 3

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Abstract (arXiv)

In this paper we adopt a representation-centric perspective on exploration in reinforcement learning, viewing exploration fundamentally as a density estimation problem. We investigate the effectiveness of clustering representations for exploration in 3-D environments, based on the observation that the importance of pixel changes between transitions is less pronounced in 3-D environments compared to 2-D environments, where pixel changes between transitions are typically distinct and significant. We propose a method that performs episodic and global clustering on random representations and on pre-trained DINO representations to count states, i.e, estimate pseudo-counts. Surprisingly, even random features can be clustered effectively to count states in 3-D environments, however when these become visually more complex, pre-trained DINO representations are more effective thanks to the pre-trained inductive biases in the representations. Overall, this presents a pathway for integrating pre-trained biases into exploration. We evaluate our approach on the VizDoom and Habitat environments, demonstrating that our method surpasses other well-known exploration methods in these settings.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 23 of its 27 references that are in the map. First posted on arXiv 5 Feb 2024.

Builds on

23 of 27 references.

References · 23

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  3. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  4. 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,712
  5. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  6. 2018Exploration by Random Network Distillationcited by 966
  7. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  8. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  9. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  10. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  11. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
  12. 2020First return, then explorecited by 256
11 more
  1. 2017Count-Based Exploration with Neural Density Modelscited by 255
  2. 2020Never Give Up: Learning Directed Exploration Strategiescited by 210
  3. 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
  4. 2020RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environmentscited by 135
  5. 2022BYOL-Explore: Exploration by Bootstrapped Predictioncited by 71
  6. 2022Exploration via Elliptical Episodic Bonusescited by 51
  7. 2021Interesting Object, Curious Agent: Learning Task-Agnostic Explorationcited by 38
  8. 2023A Study of Global and Episodic Bonuses for Exploration in Contextual MDPscited by 19
  9. 2023Unlocking the Power of Representations in Long-term Novelty-based Explorationcited by 8
  10. 2019Clustered Reinforcement Learningcited by 5
  11. 2023Cyclophobic Reinforcement Learningcited by 1

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Citing papers per year: 2024: 1; 2025: 2.

3 papers.