CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes
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Abstract (arXiv)
Reconstructing simulation-ready 3D scenes from real-world observations enables robotics, gaming, and immersive applications, yet existing methods largely assume rigid objects. This leaves an important gap for deformables, whose simulation-ready geometry depends on dimensionality (curves, surfaces, or volumes) and whose behavior may require models beyond elasticity. We present CoDimRecon, an agentic framework that reconstructs editable scenes containing rigid, articulated, and deformable objects from multi-view RGB observations. Scene-level geometric priors ground scale and layout, while object-level generated meshes guide the agent toward detailed, compact geometry; articulated rigid objects are decomposed into movable parts with explicit joints. For deformables, category-wise agent sessions reconstruct curves as centerlines with radii, surfaces as manifold shells with thickness, and volumes as watertight solids for volumetric meshing. Reusable simulator skills initialize compatible physical models and parameters, while agent-guided behavioral tests expose mismatches and trigger targeted revisions of motion, geometry, numerics, or material modeling. On evaluated Replica and ScanNet++ scenes, CoDimRecon achieves competitive compositional reconstruction accuracy while additionally producing deformable assets for rod, shell, and solid simulation. We further demonstrate robot interactions across all three representations, including a controlled paper-folding case in which behavioral testing motivates plastic bending.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 55 references that are in the map. First posted on arXiv 28 Sep 2026.
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40 of 55 references.
References · 40
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- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
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- 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 67
- 2024Advances in 3D Generation: A Surveycited by 63
- 2024Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single Viewcited by 61
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- 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AIcited by 50
- 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoningcited by 49
- 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenescited by 46
28 more
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 45
- 2023ObjectSDF++: Improved Object-Compositional Neural Implicit Surfacescited by 39
- 2020Codimensional Incremental Potential Contactcited by 34
- 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Priorcited by 31
- 2025MetaScenes: Towards Automated Replica Creation for Real-world 3D Scanscited by 31
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- 2025LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scanscited by 21
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- 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videoscited by 12
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- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Imagecited by 6
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- 2026Fysiverse-3D-SimReady Technical Report: Agentic Physical Simulation for Pragmatic 3D World Reconstruction
- 2026LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction
- 2026UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark
- 2021Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model Alignments
- 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
- 2026PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction
- 2026DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulation