RaySplats: Ray Tracing based Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper introduces RaySplats, a model that employs ray-tracing based Gaussian Splatting. Rather than utilizing the projection of Gaussians, our method employs a ray-tracing mechanism, operating directly on Gaussian primitives represented by confidence ellipses with RGB colors. In practice, we compute the intersection between ellipses and rays to construct ray-tracing algorithms, facilitating the incorporation of meshes with Gaussian Splatting models and the addition of lights, shadows, and other related effects.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Jan 2025.
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Citing papers per year: 2025: 8; 2026: 5.
13 papers.
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- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 15
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
- 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Renderingcited by 2
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 0
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priorscited by 0
- 2026Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splattingcited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 2026Learning Spherical Occupancy Profiles for Multi-View 3D Reconstruction and Generation24 Aug 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting30 May 2026
- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors24 Mar 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting9 Dec 2025
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering14 Oct 2025
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction22 Sep 2025
- 2025MADrive: Memory-Augmented Driving Scene Modeling26 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering17 Apr 2025
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splatting15 Mar 2025
1 more
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 15
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
- 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Renderingcited by 2
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 0
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priorscited by 0
- 2026Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splattingcited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
12 most cited of 13 All 13 (JSON)
- 2026Learning Spherical Occupancy Profiles for Multi-View 3D Reconstruction and Generation24 Aug 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting30 May 2026
- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors24 Mar 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting9 Dec 2025
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering14 Oct 2025
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction22 Sep 2025
- 2025MADrive: Memory-Augmented Driving Scene Modeling26 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering17 Apr 2025
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splatting15 Mar 2025
12 newest of 13 All 13 (JSON)