mlsanityData to 14 Oct 2026

GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes

arXiv 2509.19937 ↗First posted 24 Sep 2025cs.CVcited by 5

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Abstract (arXiv)

This paper presents GS-RoadPatching, an inpainting method for driving scene completion by referring to completely reconstructed regions, which are represented by 3D Gaussian Splatting (3DGS). Unlike existing 3DGS inpainting methods that perform generative completion relying on 2D perspective-view-based diffusion or GAN models to predict limited appearance or depth cues for missing regions, our approach enables substitutional scene inpainting and editing directly through the 3DGS modality, extricating it from requiring spatial-temporal consistency of 2D cross-modals and eliminating the need for time-intensive retraining of Gaussians. Our key insight is that the highly repetitive patterns in driving scenes often share multi-modal similarities within the implicit 3DGS feature space and are particularly suitable for structural matching to enable effective 3DGS-based substitutional inpainting. Practically, we construct feature-embedded 3DGS scenes to incorporate a patch measurement method for abstracting local context at different scales and, subsequently, propose a structural search method to find candidate patches in 3D space effectively. Finally, we propose a simple yet effective substitution-and-fusion optimization for better visual harmony. We conduct extensive experiments on multiple publicly available datasets to demonstrate the effectiveness and efficiency of our proposed method in driving scenes, and the results validate that our method achieves state-of-the-art performance compared to the baseline methods in terms of both quality and interoperability. Additional experiments in general scenes also demonstrate the applicability of the proposed 3D inpainting strategy. The project page and code are available at: https://shanzhaguoo.github.io/GS-RoadPatching/

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 30 of its 50 references that are in the map. First posted on arXiv 24 Sep 2025.

Builds on

30 of 50 references.

References · 30

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,320
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  5. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  6. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  7. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  8. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
  9. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  10. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  11. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  12. 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
18 more
  1. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  2. 2023ProPainter: Improving Propagation and Transformer for Video Inpaintingcited by 197
  3. 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 155
  4. 2020PF-Net: Point Fractal Network for 3D Point Cloud Completioncited by 146
  5. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  6. 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representationcited by 123
  7. 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restorationcited by 89
  8. 2025VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Controlcited by 84
  9. 2024InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Priorcited by 56
  10. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  11. 2022NeRF-In: Free-Form NeRF Inpainting with RGB-D Priorscited by 43
  12. 2024FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenescited by 30
  13. 2024RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpaintingcited by 21
  14. 2025AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpaintingcited by 21
  15. 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstructioncited by 19
  16. 2024DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenescited by 17
  17. 2021Self-Supervised Point Cloud Completion via Inpaintingcited by 16
  18. 2025From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splattingcited by 14

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.