mlsanityData to 14 Oct 2026

Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics

arXiv 2406.10788 ↗First posted 16 Jun 2024cs.ROcited by 40

On the map: World models → Latent predictive world models

Abstract (arXiv)

For robots to robustly understand and interact with the physical world, it is highly beneficial to have a comprehensive representation - modelling geometry, physics, and visual observations - that informs perception, planning, and control algorithms. We propose a novel dual Gaussian-Particle representation that models the physical world while (i) enabling predictive simulation of future states and (ii) allowing online correction from visual observations in a dynamic world. Our representation comprises particles that capture the geometrical aspect of objects in the world and can be used alongside a particle-based physics system to anticipate physically plausible future states. Attached to these particles are 3D Gaussians that render images from any viewpoint through a splatting process thus capturing the visual state. By comparing the predicted and observed images, our approach generates visual forces that correct the particle positions while respecting known physical constraints. By integrating predictive physical modelling with continuous visually-derived corrections, our unified representation reasons about the present and future while synchronizing with reality. Our system runs in realtime at 30Hz using only 3 cameras. We validate our approach on 2D and 3D tracking tasks as well as photometric reconstruction quality. Videos are found at https://embodied-gaussians.github.io/.

Key facts. Cited by 40 papers in the map (data through 14 Oct 2026). Placed in Latent predictive world models, one of 11 directions in World models. Builds on 0 of its 19 references that are in the map. First posted on arXiv 16 Jun 2024.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 6; 2025: 19; 2026: 15.

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  1. 2024ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulationcited by 315
  2. 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
  3. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
  4. 2025A Comprehensive Survey on World Models for Embodied AIcited by 68
  5. 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imaginationcited by 45
  6. 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
  7. 2025Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videoscited by 25
  8. 2025Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixelscited by 24
  9. 2024Neural Fields in Robotics: A Surveycited by 21
  10. 2025Robot Learning from a Physical World Modelcited by 20
  11. 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulationcited by 12
  12. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
28 more
  1. 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Mapcited by 10
  2. 2025Learning 3D-Gaussian Simulators from RGB Videoscited by 8
  3. 2025TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulationcited by 7
  4. 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 7
  5. 2025Is Single-View Mesh Reconstruction Ready for Robotics?cited by 6
  6. 2025Scaling Laws in Scientific Discovery with AI and Robot Scientistscited by 5
  7. 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 5
  8. 2025ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimationcited by 4
  9. 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 4
  10. 2024Towards a Science Exocortexcited by 3
  11. 2025Motion Blender Gaussian Splatting for Dynamic Scene Reconstructioncited by 3
  12. 2025Executable Analytic Concepts as the Missing Link Between VLM Insight and Precise Manipulationcited by 3
  13. 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Graspingcited by 3
  14. 2025Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisionscited by 2
  15. 2025Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planningcited by 2
  16. 2025Learning in ImaginationLand: Omnidirectional Policies through 3D Generative Models (OP-Gen)cited by 2
  17. 2026FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodescited by 2
  18. 2026Physically Viable World Models: A Case for Query-Conditioned Embodied AIcited by 2
  19. 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Trackingcited by 1
  20. 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
  21. 2026World Models for Embodied Intelligence: From Plausible to Controllable to Actionablecited by 1
  22. 2024Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splattingcited by 0
  23. 2026Resonance4D: Frequency-Domain Motion Supervision for Preset-Free Physical Parameter Learning in 4D Dynamic Physical Scene Simulationcited by 0
  24. 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
  25. 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splattingcited by 0
  26. 2026Explicit Kinematic Guidance from Analytic Concepts for Vision-Language-Action Modelscited by 0
  27. 2026Test-Time Spatial Reasoning for Robot Manipulation Using Generative Real-to-Simcited by 0
  28. 2026ZeroBot: Learning from Scratch in Minutes with Generative Real2Simcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025High-Fidelity Simulated Data Generation for Real-World Zero-Shot Robotic Manipulation Learning with Gaussian Splatting
  2. 2026Learning a Particle Dynamics Model with Real-world Videos
  3. 2026Mirage2Matter: A Physically Grounded Gaussian World Model from Video
  4. 2025ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects
  5. 2026Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions
  6. 2024SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature Matching
  7. 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation
  8. 2025GWM: Towards Scalable Gaussian World Models for Robotic Manipulation