RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator
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Abstract (arXiv)
Efficient acquisition of real-world embodied data has been increasingly critical. However, large-scale demonstrations captured by remote operation tend to take extremely high costs and fail to scale up the data size in an efficient manner. Sampling the episodes under a simulated environment is a promising way for large-scale collection while existing simulators fail to high-fidelity modeling on texture and physics. To address these limitations, we introduce the RoboGSim, a real2sim2real robotic simulator, powered by 3D Gaussian Splatting and the physics engine. RoboGSim mainly includes four parts: Gaussian Reconstructor, Digital Twins Builder, Scene Composer, and Interactive Engine. It can synthesize the simulated data with novel views, objects, trajectories, and scenes. RoboGSim also provides an online, reproducible, and safe evaluation for different manipulation policies. The real2sim and sim2real transfer experiments show a high consistency in the texture and physics. We compared the test results of RoboGSim data and real robot data on both RoboGSim and real robot platforms. The experimental results show that the RoboGSim data model can achieve zero-shot performance on the real robot, with results comparable to real robot data. Additionally, in experiments with novel perspectives and novel scenes, the RoboGSim data model performed even better on the real robot than the real robot data model. This not only helps reduce the sim2real gap but also addresses the limitations of real robot data collection, such as its single-source and high cost. We hope RoboGSim serves as a closed-loop simulator for fair comparison on policy learning. More information can be found on our project page https://robogsim.github.io/.
Key facts. Cited by 50 papers in the map (data through 7 Oct 2026). Builds on 31 of its 44 references that are in the map. First posted on arXiv 18 Nov 2024.
Builds on
31 of 44 references.
References · 31
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- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2024The Llama 3 Herd of Modelscited by 14,192
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
- 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,490
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- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
- 2023Gaussian Splatting SLAMcited by 410
19 more
- 2020Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Surveycited by 388
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2016Unsupervised Pixel-Level Domain Adaptation with Generative Adversarial Networkscited by 307
- 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 239
- 2023FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex Manipulationcited by 132
- 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 106
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 92
- 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 77
- 2018Reinforcement Learning with Perturbed Rewardscited by 76
- 2024GIM: Learning Generalizable Image Matcher From Internet Videoscited by 72
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
- 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 44
- 2023RoboHive: A Unified Framework for Robot Learningcited by 42
- 2022NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fieldscited by 41
- 2023PartManip: Learning Cross-Category Generalizable Part Manipulation Policy from Point Cloud Observationscited by 40
- 2023GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noisecited by 30
- 2024Differentiable Robot Renderingcited by 20
- 2020Policy Transfer via Kinematic Domain Randomization and Adaptationcited by 16
- 2023Domain Randomization for Sim2real Transfer of Automatically Generated Grasping Datasetscited by 8
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Citing papers per year: 2025: 27; 2026: 23.
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- 2026AutoResearch AI: Towards AI-Powered Research Automation for Scientific Discovery22 May 2026
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- 2025ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimation5 Jun 2025
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- 2025PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrations29 Apr 2025
- 2025PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation23 Apr 2025
- 2025Interpretable Single-View 3D Gaussian Splatting using Unsupervised Hierarchical Disentangled Representation Learning5 Apr 2025
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- 2026TwinRL: Digital Twin-Driven Reinforcement Learning for Real-World Robotic Manipulationcited by 5
- 2025IGen: Scalable Data Generation for Robot Learning from Open-World Imagescited by 1
- 2026SEES: A Self-Evolving Embodied System via Failure-Guided VLA Policy Adaptationcited by 0
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- 2026Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models13 Feb 2026
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- 2025ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesis15 Mar 2025
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- 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation17 Mar 2026
- 2026Mirage2Matter: A Physically Grounded Gaussian World Model from Video24 Jan 2026
- 2025AOMGen: Photoreal, Physics-Consistent Demonstration Generation for Articulated Object Manipulation20 Dec 2025
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- 2025DSG-World: Learning a 3D Gaussian World Model from Dual State Videos5 Jun 2025
- 2025PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation23 Apr 2025
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- 2025A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AIcited by 16
- 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulationcited by 16
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 13
- 2025Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robotscited by 11
- 2025OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Frameworkcited by 10
- 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videoscited by 9
- 2026AutoResearch AI: Towards AI-Powered Research Automation for Scientific Discoverycited by 9
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- 2025ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimationcited by 4
12 most cited of 31 All 31 (JSON)
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- 2026Online Segment 3D Gaussians via Launching Virtual Drones2 Jul 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting9 Jun 2026
- 2026AutoResearch AI: Towards AI-Powered Research Automation for Scientific Discovery22 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation17 Apr 2026
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- 2026Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance9 Mar 2026
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