mlsanityData to 7 Oct 2026

DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies

arXiv 2603.17704 ↗First posted 18 Mar 2026cs.GR cs.CV cs.HCcited by 1

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Abstract (arXiv)

Creating compelling 3D character animations typically requires either expert use of professional software or expensive motion capture systems operated by skilled actors. We present DancingBox, a lightweight, vision-based system that makes motion capture accessible to novices by reimagining the process as digital puppetry. Instead of tracking precise human motions, DancingBox captures the approximate movements of everyday objects manipulated by users with a single webcam. These coarse proxy motions are then refined into realistic character animations by conditioning a generative motion model on bounding-box representations, enriched with human motion priors learned from large-scale datasets. To overcome the lack of paired proxy-animation data, we synthesize training pairs by converting existing motion capture sequences into proxy representations. A user study demonstrates that DancingBox enables intuitive and creative character animation using diverse proxies, from plush toys to bananas, lowering the barrier to entry for novice animators.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 25 of its 66 references that are in the map. First posted on arXiv 18 Mar 2026.

Builds on

25 of 66 references.

References · 25

  1. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
  2. 2023Segment Anythingcited by 8,158
  3. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
  4. 2022Diffusion Models in Vision: A Surveycited by 1,008
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  7. 2016The KIT Motion-Language Datasetcited by 334
  8. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
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  11. 2023Locally Attentional SDF Diffusion for Controllable 3D Shape Generationcited by 129
  12. 2024CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videoscited by 122
13 more
  1. 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generationcited by 56
  2. 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
  3. 2025GENMO: A GENeralist Model for Human MOtioncited by 43
  4. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  5. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
  6. 2023Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinementcited by 31
  7. 2024SketchDream: Sketch-based Text-to-3D Generation and Editingcited by 25
  8. 2020A review of 3D human pose estimation algorithms for markerless motion capturecited by 24
  9. 2023OmniMotionGPT: Animal Motion Generation with Limited Datacited by 18
  10. 2025Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animationcited by 16
  11. 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 11
  12. 2025Multi-Person Interaction Generation from Two-Person Motion Priorscited by 8
  13. 2022DualMotion: Global-to-Local Casual Motion Design for Character Animationscited by 2

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1 paper.