mlsanityData to 14 Oct 2026

CAST: Real-Time Motion Capture for Any Skeleton Topology

arXiv 2610.14856 ↗First posted 10 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

This paper studies the problem of recovering motion from monocular video, even when the target skeleton topology differs from the subject observed in the video. Although previous methods have made efforts to resolve this problem, they remain vulnerable to joint-rotation errors that are coupled across the skeleton and can propagate along its kinematic hierarchy. To mitigate these errors, we present CAST, a topology-aware motion capture framework that combines learned local rotations with geometric correction guided by predicted global bone directions. Our observability analysis characterizes which rotational components can be constrained by outgoing bone directions. Guided by this analysis, GRACE uses reliability-gated alignment to correct composed orientations in parent-to-child order, leaving unconstrained components to the learned rotation predictor. The motion predictor and correction module are trained jointly with motion-derived supervision, using a frozen image encoder. Experiments under the TopoCap evaluation protocol show that the proposed framework improves motion recovery across different target topologies, including unseen structures. Reference-based cross-skeleton evaluation on a curated Mixamo benchmark and a user preference study further assess transfer to different target structures. A causal CAST-B variant achieves over 51 FPS on a single NVIDIA A100 GPU, with timing covering image encoding and motion prediction. Code repository: https://github.com/fankewen/CAST.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 30 references that are in the map. First posted on arXiv 10 Oct 2026.

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22 of 30 references.

References · 22

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  2. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
  3. 2025DINOv3cited by 1,414
  4. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  5. 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 688
  6. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
  7. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  8. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
  9. 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 109
  10. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 88
  11. 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 64
  12. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
10 more
  1. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
  2. 2021Contact-Aware Retargeting of Skinned Motioncited by 32
  3. 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 19
  4. 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videoscited by 10
  5. 2024RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capturecited by 6
  6. 2025PoseAnything: Universal Pose-guided Video Generation with Part-aware Temporal Coherencecited by 5
  7. 2025STaR: Seamless Spatial-Temporal Aware Motion Retargeting with Penetration and Consistency Constraintscited by 2
  8. 2026MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletonscited by 2
  9. 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animationcited by 1
  10. 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 1

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