mlsanityData to 14 Oct 2026

One Model to Rig Them All: Diverse Skeleton Rigging with UniRig

arXiv 2504.12451 ↗First posted 16 Apr 2025cs.GRcited by 45

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Abstract (arXiv)

The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity of 3D models. We introduce UniRig, a novel, unified framework for automatic skeletal rigging that leverages the power of large autoregressive models and a bone-point cross-attention mechanism to generate both high-quality skeletons and skinning weights. Unlike previous methods that struggle with complex or non-standard topologies, UniRig accurately predicts topologically valid skeleton structures thanks to a new Skeleton Tree Tokenization method that efficiently encodes hierarchical relationships within the skeleton. To train and evaluate UniRig, we present Rig-XL, a new large-scale dataset of over 14,000 rigged 3D models spanning a wide range of categories. UniRig significantly outperforms state-of-the-art academic and commercial methods, achieving a 215% improvement in rigging accuracy and a 194% improvement in motion accuracy on challenging datasets. Our method works seamlessly across diverse object categories, from detailed anime characters to complex organic and inorganic structures, demonstrating its versatility and robustness. By automating the tedious and time-consuming rigging process, UniRig has the potential to speed up animation pipelines with unprecedented ease and efficiency. Project Page: https://zjp-shadow.github.io/works/UniRig/

Key facts. Cited by 45 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 Apr 2025.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 14; 2026: 31.

45 papers.

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  1. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
  2. 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 19
  3. 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
  4. 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
  5. 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
  6. 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
  7. 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7
  8. 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
  9. 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 6
  10. 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generationcited by 5
  11. 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
  12. 2025FairyGen: Storied Cartoon Video from a Single Child-Drawn Charactercited by 4
33 more
  1. 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
  2. 2025PoseMaster: A Unified 3D Native Framework for Stylized Pose Generationcited by 3
  3. 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
  4. 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
  5. 2025Topology-Agnostic Animal Motion Generation from Text Promptcited by 2
  6. 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
  7. 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 1
  8. 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
  9. 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
  10. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
  11. 2026SK-Adapter: Skeleton-Based Structural Control for Native 3D Generationcited by 1
  12. 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 1
  13. 2026ViP-Rig: Visual-Prompted Controllable Riggingcited by 1
  14. 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
  15. 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
  16. 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonizationcited by 0
  17. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  18. 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
  19. 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
  20. 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
  21. 2026Fishbone: From One 3D Asset to a Million Controllable Editscited by 0
  22. 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Videocited by 0
  23. 2026AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objectscited by 0
  24. 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collectionscited by 0
  25. 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
  26. 2026PlantRig - From Bones to Branches: Adaptation of Autoregressive Rigging Models for Plant Skeletal Reconstructioncited by 0
  27. 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
  28. 2026A Geodesic Cut-Cell Prior for Neural Skinningcited by 0
  29. 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
  30. 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
  31. 2026AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Mapscited by 0
  32. 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioningcited by 0
  33. 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completioncited by 0