End-to-End Fine-Tuning of 3D Texture Generation using Differentiable Rewards
On the map: LLM alignment / RLHF / preference optimisation → Diffusion and multimodal model alignment
Abstract (arXiv)
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing approaches rely on repeated calls to 2D text-to-image generative models, which lack an inherent understanding of the 3D structure of the input 3D mesh object. To alleviate these issues, we propose an end-to-end differentiable, reinforcement-learning-free framework that embeds human feedback, expressed as differentiable reward functions, directly into the 3D texture synthesis pipeline. By back-propagating preference signals through both geometric and appearance modules of the proposed framework, our method generates textures that respect the 3D geometry structure and align with desired criteria. To demonstrate its versatility, we introduce three novel geometry-aware reward functions, which offer a more controllable and interpretable pathway for creating high-quality 3D content from natural language. By conducting qualitative, quantitative, and user-preference evaluations against state-of-the-art methods, we demonstrate that our proposed strategy consistently outperforms existing approaches. Our implementation code is publicly available at: https://github.com/AHHHZ975/Differentiable-Texture-Learning
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 36 of its 43 references that are in the map. First posted on arXiv 23 Jun 2025.
Builds on
36 of 43 references.
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Same direction, newest first
- 2025DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning19 Mar
- 2023Directly Fine-Tuning Diffusion Models on Differentiable Rewards29 Sep
- 2023Human Preference Score: Better Aligning Text-to-Image Models with Human Preference25 Mar
Other references · 33
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- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
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- 2017Deep reinforcement learning from human preferencescited by 3,846
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
21 more
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
- 2023ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generationcited by 1,010
- 2022Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generationcited by 958
- 2023Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generationcited by 950
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- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
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- 2024InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpaintingcited by 22
- 2024MultiColor: Image Colorization by Learning from Multiple Color Spacescited by 6
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- 2025Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
- 2025DreamCS: Geometry-Aware Text-to-3D Generation with Unpaired 3D Reward Supervision
- 2024Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds
- 2025Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation
- 2026DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generation
- 2023Single Mesh Diffusion Models with Field Latents for Texture Generation
- 2025MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
- 2025MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control