Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
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Abstract (arXiv)
We propose Mesh4D, a feed-forward model for monocular 4D mesh reconstruction. Given a monocular video of a dynamic object, our model reconstructs the object's complete 3D shape and motion, represented as a deformation field. Our key contribution is a compact latent space that encodes the entire animation sequence in a single pass. This latent space is learned by an autoencoder that, during training, is guided by the skeletal structure of the training objects, providing strong priors on plausible deformations. Crucially, skeletal information is not required at inference time. The encoder employs spatio-temporal attention, yielding a more stable representation of the object's overall deformation. Building on this representation, we train a latent diffusion model that, conditioned on the input video and the mesh reconstructed from the first frame, predicts the full animation in one shot. We evaluate Mesh4D on reconstruction and novel view synthesis benchmarks, outperforming prior methods in recovering accurate 3D shape and deformation.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 63 of its 75 references that are in the map. First posted on arXiv 8 Jan 2026.
Builds on
63 of 75 references.
References · 63
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38 more
- 2023Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Modelscited by 1,476
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50 most cited of 63 All 63 (JSON)
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Citing papers per year: 2026: 12.
12 papers.
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
- 2026Syn4D: A Multiview Synthetic 4D Datasetcited by 4
- 2026AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimationcited by 2
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
- 2026Helix4D: Complex 4D Mesh Generationcited by 1
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 1
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flowcited by 0
- 2026MORPHOS: Autoregressive 4D Generation with Temporal Structured Latentscited by 0
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Textcited by 0
- 2026DynaTok: Token-Based 4D Reconstruction from Partial Point Cloudscited by 0
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories24 Jun 2026
- 2026DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds10 Jun 2026
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text3 Jun 2026
- 2026MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents1 Jun 2026
- 2026Helix4D: Complex 4D Mesh Generation25 May 2026
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chains19 May 2026
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow13 May 2026
- 2026Syn4D: A Multiview Synthetic 4D Dataset6 May 2026
- 2026AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimation26 Mar 2026
Similar, not cited
Close in wording, no citation either way
- 2025Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
- 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction
- 20254DNeX: Feed-Forward 4D Generative Modeling Made Easy
- 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
- 2024Learning Coherent Matrixized Representation in Latent Space for Volumetric 4D Generation
- 2026Beyond Pixels: From Video Priors to 4D Worlds