EditFlow3D: Automated Local Editing of 3D Assets with Trajectory Preservation
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Abstract (arXiv)
Controllable local editing of 3D assets requires precise target localization and appropriate visual guidance. However, existing methods lack a simple yet accurate way to obtain 3D masks and struggle to achieve the desired edit while faithfully preserving the structure and appearance of non-target regions. To address these challenges, we present EditFlow3D, a training-free framework for local 3D editing. Given a source asset and an edit instruction, a VLM-driven workflow interprets the editing intent and automatically constructs a visual guidance image and a refined 3D editing mask, enabling localized editing in the native representation space of a pretrained 3D generative model. Specifically, mask-guided differential flow focuses the edit on the target region, while step-wise trajectory preservation maintains consistency between non-target regions and the source asset without directly replacing intermediate features. Since the existing Edit3D-Bench covers only a limited range of local editing categories, we further introduce EditFlow-Bench as a complementary benchmark encompassing a broader variety of structural and appearance edits, and evaluate EditFlow3D on both benchmarks. Quantitative results, qualitative comparisons, and a user study demonstrate that EditFlow3D achieves more accurate target-region editing and better preserves non-target regions than existing 3D editing methods.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 26 of its 38 references that are in the map. First posted on arXiv 4 Aug 2026.
Builds on
26 of 38 references.
References · 26
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- 2024FlowEdit: Inversion-Free Text-Based Editing Using Pre-Trained Flow Modelscited by 217
- 2025Native and Compact Structured Latents for 3D Generationcited by 175
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
14 more
- 2025Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Materialcited by 165
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 155
- 2023Vox-E: Text-guided Voxel Editing of 3D Objectscited by 115
- 2024SAMPart3D: Segment Any Part in 3D Objectscited by 97
- 2025PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyondcited by 95
- 2025Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assetscited by 87
- 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 45
- 2025P3-SAM: Native 3D Part Segmentationcited by 43
- 2025NANO3D: A Training-Free Approach for Efficient 3D Editing Without Maskscited by 31
- 2024PrEditor3D: Fast and Precise 3D Shape Editingcited by 28
- 2025EditP23: 3D Editing via Propagation of Image Prompts to Multi-Viewcited by 20
- 2025Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editingcited by 11
- 2026Feedforward 3D Editing Learns from Semantic-Part Transformationcited by 10
- 2026Easy3E: Feed-Forward 3D Asset Editing via Rectified Voxel Flowcited by 9
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Citing papers per year: 2026: 1.
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- 2025AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flows
- 20253D-LATTE: Latent Space 3D Editing from Textual Instructions
- 2026ShapeUP: Scalable Image-Conditioned 3D Editing
- 2026MaskFlow: Precise, Consistent and Seamless Regional Image Editing
- 2025GuideFlow3D: Optimization-Guided Rectified Flow For Appearance Transfer
- 2024MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priors
- 2026Vinedresser3D: Agentic Text-guided 3D Editing
- 2026TanGO: Training-Free 3D Editing via Tangent-Space Guidance and Optimization