Variation-aware Flexible 3D Gaussian Editing
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Abstract (arXiv)
Indirect editing methods for 3D Gaussian Splatting (3DGS) have recently witnessed significant advancements. These approaches operate by first applying edits in the rendered 2D space and subsequently projecting the modifications back into 3D. However, this paradigm inevitably introduces cross-view inconsistencies and constrains both the flexibility and efficiency of the editing process. To address these challenges, we present VF-Editor, which enables native editing of Gaussian primitives by predicting attribute variations in a feedforward manner. To accurately and efficiently estimate these variations, we design a novel variation predictor distilled from 2D editing knowledge. The predictor encodes the input to generate a variation field and employs two learnable, parallel decoding functions to iteratively infer attribute changes for each 3D Gaussian. Thanks to its unified design, VF-Editor can seamlessly distill editing knowledge from diverse 2D editors and strategies into a single predictor, allowing for flexible and effective knowledge transfer into the 3D domain. Extensive experiments on both public and private datasets reveal the inherent limitations of indirect editing pipelines and validate the effectiveness and flexibility of our approach.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 65 of its 80 references that are in the map. First posted on arXiv 12 Feb 2026.
Builds on
65 of 80 references.
References · 65
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38 more
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- 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
- 2026SVGS: Single-View to 3D Object Editing via Gaussian Splatting
- 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
- 2024DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation
- 2026WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors
- 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting
- 2024Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting