PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis
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Abstract (arXiv)
Despite advances in physics-based 3D motion synthesis, current methods face key limitations: reliance on pre-reconstructed 3D Gaussian Splatting (3DGS) built from dense multi-view images with time-consuming per-scene optimization; physics integration via either inflexible, hand-specified attributes or unstable, optimization-heavy guidance from video models using Score Distillation Sampling (SDS); and naive concatenation of prebuilt 3DGS with physics modules, which ignores physical information embedded in appearance and yields suboptimal performance. To address these issues, we propose PhysGM, a feed-forward framework that jointly predicts 3D Gaussian representation and physical properties from a single image, enabling immediate simulation and high-fidelity 4D rendering. Unlike slow appearance-agnostic optimization methods, we first pre-train a physics-aware reconstruction model that directly infers both Gaussian and physical parameters. We further refine the model with Direct Preference Optimization (DPO), aligning simulations with the physically plausible reference videos and avoiding the high-cost SDS optimization. To address the absence of a supporting dataset for this task, we propose PhysAssets, a dataset of 50K+ 3D assets annotated with physical properties and corresponding reference videos. Experiments show that PhysGM produces high-fidelity 4D simulations from a single image in one minute, achieving a significant speedup over prior work while delivering realistic renderings. Our project page is at:https://hihixiaolv.github.io/PhysGM.github.io/
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 62 of its 88 references that are in the map. First posted on arXiv 19 Aug 2025.
Builds on
62 of 88 references.
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50 most cited of 62 All 62 (JSON)
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Citing papers per year: 2025: 1; 2026: 9.
10 papers.
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspectivecited by 6
- 2026PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedbackcited by 5
- 2026i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splattingcited by 3
- 2026DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videoscited by 2
- 2025M-PhyGs: Multi-Material Object Dynamics from Videocited by 1
- 2026PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamicscited by 1
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0
- 2026KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representationscited by 0
- 2026PhysMAS: Physics-Grounded Multi-Agent Synthesis of Compositional 4D Gaussianscited by 0
- 2026PhysForge: Material-Controllable 3D Reconstruction with Separable Componentscited by 0
- 2026PhysForge: Material-Controllable 3D Reconstruction with Separable Components9 Oct 2026
- 2026PhysMAS: Physics-Grounded Multi-Agent Synthesis of Compositional 4D Gaussians7 Sep 2026
- 2026KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations27 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics22 Jul 2026
- 2026PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback7 Jun 2026
- 2026DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos10 May 2026
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective15 Apr 2026
- 2026i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splatting19 Feb 2026
- 2025M-PhyGs: Multi-Material Object Dynamics from Video18 Dec 2025
Similar, not cited
Close in wording, no citation either way
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- 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
- 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression
- 2024Phy124: Fast Physics-Driven 4D Content Generation from a Single Image
- 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis
- 2025Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors