PERF: Performant, Explicit Radiance Fields
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Abstract (arXiv)
We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural networks. This enables the use of solvers with a higher rate of convergence than what is typically used for neural networks, and fewer iterations are required until convergence. The volume is represented using a grid of voxels, with the scene surrounded by a hierarchy of environment maps. This makes it possible to get clean reconstructions of 360deg scenes where the foreground and background is separated. A number of synthetic and real scenes from well known benchmark-suites are successfully reconstructed with quality on par with state-of-the-art methods, but at significantly reduced reconstruction times.
Key facts. Cited by 5 papers in the map (data through 13 Oct 2026). Builds on 20 of its 32 references that are in the map. First posted on arXiv 10 Dec 2021.
Builds on
20 of 32 references.
References · 20
- 2014Adam: A Method for Stochastic Optimizationcited by 37,093
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,889
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,183
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,231
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 782
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 738
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
8 more
- 2020State of the Art on Neural Renderingcited by 277
- 2019Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inferencecited by 252
- 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 241
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 209
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2017A Survey of Structure from Motioncited by 158
Built on by
Citing papers per year: 2022: 2; 2023: 1; 2024: 1; 2025: 1.
5 papers.
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
- 2022One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillationcited by 18
- 2023Progressive Volume Distillation with Active Learning for Efficient NeRF Architecture Conversioncited by 3
- 2022Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fieldscited by 2
- 20253DGS2: Near Second-order Converging 3D Gaussian Splatting22 Jan 2025
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt19 Sep 2024
- 2023Progressive Volume Distillation with Active Learning for Efficient NeRF Architecture Conversion8 Apr 2023
- 2022One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation29 Nov 2022
- 2022Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fields3 Mar 2022