DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation
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Abstract (arXiv)
Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signals. We address this gap with DanceTogether, the first end-to-end diffusion framework that turns a single reference image plus independent pose-mask streams into long, photorealistic videos while strictly preserving every identity. A novel MaskPoseAdapter binds "who" and "how" at every denoising step by fusing robust tracking masks with semantically rich-but noisy-pose heat-maps, eliminating the identity drift and appearance bleeding that plague frame-wise pipelines. To train and evaluate at scale, we introduce (i) PairFS-4K, 26 hours of dual-skater footage with 7,000+ distinct IDs, (ii) HumanRob-300, a one-hour humanoid-robot interaction set for rapid cross-domain transfer, and (iii) TogetherVideoBench, a three-track benchmark centered on the DanceTogEval-100 test suite covering dance, boxing, wrestling, yoga, and figure skating. On TogetherVideoBench, DanceTogether outperforms the prior arts by a significant margin. Moreover, we show that a one-hour fine-tune yields convincing human-robot videos, underscoring broad generalization to embodied-AI and HRI tasks. Extensive ablations confirm that persistent identity-action binding is critical to these gains. Together, our model, datasets, and benchmark lift CVG from single-subject choreography to compositionally controllable, multi-actor interaction, opening new avenues for digital production, simulation, and embodied intelligence. Our video demos and code are available at https://DanceTog.github.io/.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 97 of its 117 references that are in the map. First posted on arXiv 23 May 2025.
Builds on
97 of 117 references.
References · 97
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38 more
- 2022Human Motion Diffusion Modelcited by 1,080
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50 most cited of 97 All 97 (JSON)
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Citing papers per year: 2025: 4; 2026: 9.
13 papers.
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- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationscited by 13
- 2025Animate-X++: Universal Character Image Animation with Dynamic Backgroundscited by 10
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioningcited by 8
- 2025Bind-Your-Avatar: Multi-Talking-Character Video Generation with Dynamic 3D-mask-based Embedding Routercited by 6
- 2026MultiAnimate: Pose-Guided Image Animation Made Extensiblecited by 6
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generationcited by 4
- 2026MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animationcited by 3
- 2026Gloria: Consistent Character Video Generation via Content Anchorscited by 3
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
- 2026LogiShot: Logically Coherent Cross-Shot Video Generationcited by 1
- 2026AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animationcited by 0
1 more
- 2026Video Generation Models: A Survey of Post-Training and Alignment30 Sep 2026
- 2026LogiShot: Logically Coherent Cross-Shot Video Generation9 Aug 2026
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioning9 Jun 2026
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation11 May 2026
- 2026Gloria: Consistent Character Video Generation via Content Anchors31 Mar 2026
- 2026AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animation16 Mar 2026
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2026MultiAnimate: Pose-Guided Image Animation Made Extensible25 Feb 2026
- 2026MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animation11 Feb 2026
- 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations5 Dec 2025
- 2025Animate-X++: Universal Character Image Animation with Dynamic Backgrounds13 Aug 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationscited by 13
- 2025Animate-X++: Universal Character Image Animation with Dynamic Backgroundscited by 10
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioningcited by 8
- 2025Bind-Your-Avatar: Multi-Talking-Character Video Generation with Dynamic 3D-mask-based Embedding Routercited by 6
- 2026MultiAnimate: Pose-Guided Image Animation Made Extensiblecited by 6
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generationcited by 4
- 2026MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animationcited by 3
- 2026Gloria: Consistent Character Video Generation via Content Anchorscited by 3
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
- 2026LogiShot: Logically Coherent Cross-Shot Video Generationcited by 1
- 2026AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animationcited by 0
12 most cited of 13 All 13 (JSON)
- 2026Video Generation Models: A Survey of Post-Training and Alignment30 Sep 2026
- 2026LogiShot: Logically Coherent Cross-Shot Video Generation9 Aug 2026
- 2026SCAIL-2: Unifying Controlled Character Animation with End-to-End In-Context Conditioning9 Jun 2026
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation11 May 2026
- 2026Gloria: Consistent Character Video Generation via Content Anchors31 Mar 2026
- 2026AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animation16 Mar 2026
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2026MultiAnimate: Pose-Guided Image Animation Made Extensible25 Feb 2026
- 2026MotionWeaver: Holistic 4D-Anchored Framework for Multi-Humanoid Image Animation11 Feb 2026
- 2025SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations5 Dec 2025
- 2025Animate-X++: Universal Character Image Animation with Dynamic Backgrounds13 Aug 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
12 newest of 13 All 13 (JSON)