mlsanityData to 7 Oct 2026

HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Grounding

arXiv 2603.02329 ↗First posted 2 Mar 2026cs.CVcited by 1

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Abstract (arXiv)

Humans commonly identify 3D object affordance through observed interactions in images or videos, and once formed, such knowledge can be generically generalized to novel objects. Inspired by this principle, we advocate for a novel framework that leverages emerging multimodal large language models (MLLMs) for interaction intention-driven 3D affordance grounding, namely HAMMER. Instead of generating explicit object attribute descriptions or relying on off-the-shelf 2D segmenters, we alternatively aggregate the interaction intention depicted in the image into a contact-aware embedding and guide the model to infer textual affordance labels, ensuring it thoroughly excavates object semantics and contextual cues. We further devise a hierarchical cross-modal integration mechanism to fully exploit the complementary information from the MLLM for 3D representation refinement and introduce a multi-granular geometry lifting module that infuses spatial characteristics into the extracted intention embedding, thus facilitating accurate 3D affordance localization. Extensive experiments on public datasets and our newly constructed corrupted benchmark demonstrate the superiority and robustness of HAMMER compared to existing approaches. All code and weights are publicly available.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 36 of its 49 references that are in the map. First posted on arXiv 2 Mar 2026.

Builds on

36 of 49 references.

References · 36

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24 more
  1. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 221
  2. 2017PointFusion: Deep Sensor Fusion for 3D Bounding Box Estimationcited by 170
  3. 2024ShapeLLM: Universal 3D Object Understanding for Embodied Interactioncited by 133
  4. 2023Grounding 3D Object Affordance from 2D Interactions in Imagescited by 62
  5. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  6. 2022Cross-modal Learning for Image-Guided Point Cloud Shape Completioncited by 36
  7. 2024AffordDP: Generalizable Diffusion Policy with Transferable Affordancecited by 35
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  9. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
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  11. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  12. 2024GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Groundingcited by 26
  13. 2025UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulationcited by 23
  14. 2024Learning 2D Invariant Affordance Knowledge for 3D Affordance Groundingcited by 21
  15. 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Modelscited by 21
  16. 2023Open-Vocabulary Affordance Detection using Knowledge Distillation and Text-Point Correlationcited by 18
  17. 2024SeqAfford: Sequential 3D Affordance Reasoning via Multimodal Large Language Modelcited by 18
  18. 2022ImLoveNet: Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairscited by 17
  19. 2024GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistencycited by 17
  20. 2024GLOVER: Generalizable Open-Vocabulary Affordance Reasoning for Task-Oriented Graspingcited by 15
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  1. 2026Part-Aware Open-Vocabulary 3D Affordance Grounding via Prototypical Semantic and Geometric Alignment
  2. 2025Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactions
  3. 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
  4. 2026UniAfford: Token-Routed Multitask Learning for Generalizable 2D-3D Affordance Perception
  5. 2026ThinkAfford: Affordance-Centric Reasoning for Fine-Grained 3D Grounding in Cluttered Scenes
  6. 2026VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos
  7. 2026Grounding by Remembering: Cross-Scene and In-Scene Memory for 3D Functional Affordances
  8. 2024WorldAfford: Affordance Grounding based on Natural Language Instructions