mlsanityData to 7 Oct 2026

VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos

arXiv 2602.20608 ↗First posted 24 Feb 2026cs.CVcited by 1

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

3D object affordance grounding aims to identify regions on 3D objects that support human-object interaction (HOI), a capability essential to embodied visual reasoning. However, most existing approaches rely on static visual or textual cues, neglecting that affordances are inherently defined by dynamic actions. As a result, they often struggle to localize the true contact regions involved in real interactions. We take a different perspective. Humans learn how to use objects by observing and imitating actions, not just by examining shapes. Motivated by this intuition, we introduce video-guided 3D affordance grounding, which leverages dynamic interaction sequences to provide functional supervision. To achieve this, we propose VAGNet, a framework that aligns video-derived interaction cues with 3D structure to resolve ambiguities that static cues cannot address. To support this new setting, we introduce PVAD, the first HOI video-3D pairing affordance dataset, providing functional supervision unavailable in prior works. Extensive experiments on PVAD show that VAGNet achieves state-of-the-art performance, significantly outperforming static-based baselines. The code and dataset will be open publicly.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 37 of its 54 references that are in the map. First posted on arXiv 24 Feb 2026.

Builds on

37 of 54 references.

References · 37

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2016SGDR: Stochastic Gradient Descent with Warm Restartscited by 4,993
  3. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
  4. 2016V-Net: Fully Convolutional Neural Networks for Volumetric Medical Image Segmentationcited by 2,284
  5. 2024Qwen2 Technical Reportcited by 2,076
  6. 2017The Kinetics Human Action Video Datasetcited by 1,894
  7. 2021Is Space-Time Attention All You Need for Video Understanding?cited by 1,609
  8. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  9. 2018Generative Image Inpainting with Contextual Attentioncited by 578
  10. 2020Rescaling Egocentric Visioncited by 529
  11. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  12. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 221
25 more
  1. 2022EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relationscited by 139
  2. 2024Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understandingcited by 131
  3. 2018Grounded Human-Object Interaction Hotspots from Videocited by 128
  4. 2017AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detectioncited by 126
  5. 2022Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videoscited by 110
  6. 20213D AffordanceNet: A Benchmark for Visual Object Affordance Understandingcited by 100
  7. 2022Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applicationscited by 78
  8. 2017Learning to Act Properly: Predicting and Explaining Affordances from Imagescited by 74
  9. 2023Grounding 3D Object Affordance from 2D Interactions in Imagescited by 62
  10. 2025A0: An Affordance-Aware Hierarchical Model for General Robotic Manipulationcited by 44
  11. 2022Cross-modal Learning for Image-Guided Point Cloud Shape Completioncited by 36
  12. 2023Affordance Grounding from Demonstration Video to Target Imagecited by 34
  13. 2024Learning Precise Affordances from Egocentric Videos for Robotic Manipulationcited by 34
  14. 20253D-AffordanceLLM: Harnessing Large Language Models for Open-Vocabulary Affordance Detection in 3D Worldscited by 29
  15. 2024GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Groundingcited by 26
  16. 2021Learning Visual Affordance Grounding from Demonstration Videoscited by 25
  17. 2024Learning 2D Invariant Affordance Knowledge for 3D Affordance Groundingcited by 21
  18. 2025Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactionscited by 19
  19. 2024GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistencycited by 17
  20. 2025MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulationcited by 12
  21. 2024Grounding 3D Scene Affordance From Egocentric Interactionscited by 11
  22. 20252HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videoscited by 9
  23. 20253DAffordSplat: Efficient Affordance Reasoning with 3D Gaussianscited by 9
  24. 2025Analyzing the Mechanism of Attention Collapse in VGGT from a Dynamics Perspectivecited by 5
  25. 2024PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head Synthesiscited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
  2. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance
  3. 2026HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Grounding
  4. 2024WorldAfford: Affordance Grounding based on Natural Language Instructions
  5. 2026ThinkAfford: Affordance-Centric Reasoning for Fine-Grained 3D Grounding in Cluttered Scenes
  6. 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models
  7. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models
  8. 2026Grounding by Remembering: Cross-Scene and In-Scene Memory for 3D Functional Affordances