HDhuman: High-quality Human Novel-view Rendering from Sparse Views
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Abstract (arXiv)
In this paper, we aim to address the challenge of novel view rendering of human performers who wear clothes with complex texture patterns using a sparse set of camera views. Although some recent works have achieved remarkable rendering quality on humans with relatively uniform textures using sparse views, the rendering quality remains limited when dealing with complex texture patterns as they are unable to recover the high-frequency geometry details that are observed in the input views. To this end, we propose HDhuman, which uses a human reconstruction network with a pixel-aligned spatial transformer and a rendering network with geometry-guided pixel-wise feature integration to achieve high-quality human reconstruction and rendering. The designed pixel-aligned spatial transformer calculates the correlations between the input views and generates human reconstruction results with high-frequency details. Based on the surface reconstruction results, the geometry-guided pixel-wise visibility reasoning provides guidance for multi-view feature integration, enabling the rendering network to render high-quality images at 2k resolution on novel views. Unlike previous neural rendering works that always need to train or fine-tune an independent network for a different scene, our method is a general framework that is able to generalize to novel subjects. Experiments show that our approach outperforms all the prior generic or specific methods on both synthetic data and real-world data.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 26 of its 48 references that are in the map. First posted on arXiv 20 Jan 2022.
Builds on
26 of 48 references.
References · 26
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14 more
- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
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Built on by
Citing papers per year: 2023: 2; 2024: 1; 2025: 4; 2026: 1.
8 papers.
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
- 2025SparseRecon: Neural Implicit Surface Reconstruction from Sparse Views with Feature and Depth Consistenciescited by 9
- 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
- 2023R2Human: Real-Time 3D Human Appearance Rendering from a Single Imagecited by 5
- 2026MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaborationcited by 2
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
- 2025Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPScited by 1
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2026MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration5 Mar 2026
- 2025SparseRecon: Neural Implicit Surface Reconstruction from Sparse Views with Feature and Depth Consistencies1 Aug 2025
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers3 Jun 2025
- 2025Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS28 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video21 May 2024
- 2023Wild2Avatar: Rendering Humans Behind Occlusions31 Dec 2023
- 2023R2Human: Real-Time 3D Human Appearance Rendering from a Single Image10 Dec 2023