CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis
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Abstract (arXiv)
Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse. In response to these challenges, we introduce CGS-GAN, a novel 3D Gaussian Splatting GAN framework that enables stable training and high-quality 3D-consistent synthesis of human heads without relying on view-conditioning. To ensure training stability, we introduce a multi-view regularization technique that enhances generator convergence with minimal computational overhead. Additionally, we adapt the conditional loss used in existing 3D Gaussian splatting GANs and propose a generator architecture designed to not only stabilize training but also facilitate efficient rendering and straightforward scaling, enabling output resolutions up to 20482. To evaluate the capabilities of CGS-GAN, we curate a new dataset derived from FFHQ. This dataset enables very high resolutions, focuses on larger portions of the human head, reduces view-dependent artifacts for improved 3D consistency, and excludes images where subjects are obscured by hands or other objects. As a result, our approach achieves very high rendering quality, supported by competitive FID scores, while ensuring consistent 3D scene generation. Check our our project page here: https://fraunhoferhhi.github.io/cgs-gan/
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 35 of its 42 references that are in the map. First posted on arXiv 23 May 2025.
Builds on
35 of 42 references.
References · 35
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23 more
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Citing papers per year: 2026: 6.
6 papers.
- 2026Drop-In Perceptual Optimization for 3D Gaussian Splattingcited by 2
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1
- 2026HeadLighter: Disentangling Illumination in Generative 3D Gaussian Heads via Lightstage Capturescited by 0
- 2026COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editingcited by 0
- 2026SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splittingcited by 0
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatarscited by 0
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars1 Oct 2026
- 2026SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting25 May 2026
- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation24 May 2026
- 2026COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editing22 May 2026
- 2026Drop-In Perceptual Optimization for 3D Gaussian Splatting23 Mar 2026
- 2026HeadLighter: Disentangling Illumination in Generative 3D Gaussian Heads via Lightstage Captures5 Jan 2026