Adding Attentiveness to the Neurons in Recurrent Neural Networks
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Abstract (arXiv)
Recurrent neural networks (RNNs) are capable of modeling the temporal dynamics of complex sequential information. However, the structures of existing RNN neurons mainly focus on controlling the contributions of current and historical information but do not explore the different importance levels of different elements in an input vector of a time slot. We propose adding a simple yet effective Element-wiseAttention Gate (EleAttG) to an RNN block (e.g., all RNN neurons in a network layer) that empowers the RNN neurons to have the attentiveness capability. For an RNN block, an EleAttG is added to adaptively modulate the input by assigning different levels of importance, i.e., attention, to each element/dimension of the input. We refer to an RNN block equipped with an EleAttG as an EleAtt-RNN block. Specifically, the modulation of the input is content adaptive and is performed at fine granularity, being element-wise rather than input-wise. The proposed EleAttG, as an additional fundamental unit, is general and can be applied to any RNN structures, e.g., standard RNN, Long Short-Term Memory (LSTM), or Gated Recurrent Unit (GRU). We demonstrate the effectiveness of the proposed EleAtt-RNN by applying it to the action recognition tasks on both 3D human skeleton data and RGB videos. Experiments show that adding attentiveness through EleAttGs to RNN blocks significantly boosts the power of RNNs.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Jul 2018.
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Citing papers per year: 2021: 3; 2022: 3; 2023: 2; 2024: 3.
11 papers.
- 2021Attention, please! A survey of Neural Attention Models in Deep Learningcited by 50
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
- 2024Hypergraph-based Multi-View Action Recognition using Event Camerascited by 19
- 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
- 2024MV2MAE: Multi-View Video Masked Autoencoderscited by 6
- 2022Learning from Temporal Spatial Cubism for Cross-Dataset Skeleton-based Action Recognitioncited by 4
- 2022Pose-Aided Video-based Person Re-Identification via Recurrent Graph Convolutional Networkcited by 4
- 2021Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 2
- 2023Cross-view Action Recognition via Contrastive View-invariant Representationcited by 1
- 2022Learning Sequence Representations by Non-local Recurrent Neural Memorycited by 0
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition22 Jul 2024
- 2024Hypergraph-based Multi-View Action Recognition using Event Cameras28 Mar 2024
- 2024MV2MAE: Multi-View Video Masked Autoencoders29 Jan 2024
- 2023Cross-view Action Recognition via Contrastive View-invariant Representation2 May 2023
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition20 Mar 2023
- 2022Pose-Aided Video-based Person Re-Identification via Recurrent Graph Convolutional Network23 Sep 2022
- 2022Learning Sequence Representations by Non-local Recurrent Neural Memory20 Jul 2022
- 2022Learning from Temporal Spatial Cubism for Cross-Dataset Skeleton-based Action Recognition17 Jul 2022
- 2021Multi-Scale Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition7 Nov 2021
- 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognition28 Oct 2021
- 2021Attention, please! A survey of Neural Attention Models in Deep Learning31 Mar 2021