DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling
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Abstract (arXiv)
Human hands play a central role in interacting with other people and objects. For realistic replication of such hand motions, high-fidelity hand meshes have to be reconstructed. In this study, we firstly propose DeepHandMesh, a weakly-supervised deep encoder-decoder framework for high-fidelity hand mesh modeling. We design our system to be trained in an end-to-end and weakly-supervised manner; therefore, it does not require groundtruth meshes. Instead, it relies on weaker supervisions such as 3D joint coordinates and multi-view depth maps, which are easier to get than groundtruth meshes and do not dependent on the mesh topology. Although the proposed DeepHandMesh is trained in a weakly-supervised way, it provides significantly more realistic hand mesh than previous fully-supervised hand models. Our newly introduced penetration avoidance loss further improves results by replicating physical interaction between hand parts. Finally, we demonstrate that our system can also be applied successfully to the 3D hand mesh estimation from general images. Our hand model, dataset, and codes are publicly available at https://mks0601.github.io/DeepHandMesh/.
Key facts. Cited by 49 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Aug 2020.
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Citing papers per year: 2021: 12; 2022: 14; 2023: 11; 2024: 8; 2025: 2; 2026: 2.
49 papers.
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- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 95
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 2021Driving-Signal Aware Full-Body Avatarscited by 81
- 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
- 2022AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstructioncited by 58
- 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
- 2021I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modelingcited by 52
- 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
- 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
- 2021Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentationcited by 40
37 more
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2023ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstructioncited by 37
- 2021Contrastive Representation Learning for Hand Shape Estimationcited by 34
- 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
- 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
- 2022SUPR: A Sparse Unified Part-Based Human Representationcited by 21
- 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decompositioncited by 18
- 20233D Pose Estimation of Two Interacting Hands from a Monocular Event Cameracited by 17
- 2024URHand: Universal Relightable Handscited by 17
- 2021PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imagingcited by 14
- 2024Authentic Hand Avatar from a Phone Scan via Universal Hand Modelcited by 13
- 2022Identity-Aware Hand Mesh Estimation and Personalization from RGB Imagescited by 11
- 2023Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Imagescited by 9
- 2024Spectrum AUC Difference (SAUCD): Human-aligned 3D Shape Evaluationcited by 9
- 2022Stability-driven Contact Reconstruction From Monocular Color Imagescited by 8
- 2023Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB Imagecited by 8
- 2021Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimationcited by 7
- 2022TriHorn-Net: A Model for Accurate Depth-Based 3D Hand Pose Estimationcited by 7
- 2022NIMBLE: A Non-rigid Hand Model with Bones and Musclescited by 6
- 2023PHRIT: Parametric Hand Representation with Implicit Templatecited by 5
- 2024PianoMotion10M: Dataset and Benchmark for Hand Motion Generation in Piano Performancecited by 5
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Renderingcited by 3
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Priorcited by 3
- 2021PeCLR: Self-Supervised 3D Hand Pose Estimation from monocular RGB via Equivariant Contrastive Learningcited by 2
- 2021Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracingcited by 2
- 2021Identity-Disentangled Neural Deformation Model for Dynamic Meshescited by 2
- 2023Semi-supervised Hand Appearance Recovery via Structure Disentanglement and Dual Adversarial Discriminationcited by 2
- 2023Pyramid Deep Fusion Network for Two-Hand Reconstruction from RGB-D Imagescited by 2
- 2023HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity Texturecited by 2
- 2024XHand: Real-time Expressive Hand Avatarcited by 2
- 2023Invertible Neural Skinningcited by 1
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
- 2022Mutual Adaptive Reasoning for Monocular 3D Multi-Person Pose Estimationcited by 0
- 2024VR-based generation of photorealistic synthetic data for training hand-object tracking modelscited by 0
- 2026Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulatorcited by 0
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scalecited by 0
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulator16 Mar 2026
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior7 Nov 2025
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
- 2024Expressive Whole-Body 3D Gaussian Avatar31 Jul 2024
- 2024XHand: Real-time Expressive Hand Avatar30 Jul 2024
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering8 Jul 2024
- 2024PianoMotion10M: Dataset and Benchmark for Hand Motion Generation in Piano Performance13 Jun 2024
- 2024Authentic Hand Avatar from a Phone Scan via Universal Hand Model13 May 2024
- 2024Spectrum AUC Difference (SAUCD): Human-aligned 3D Shape Evaluation3 Mar 2024
- 2024VR-based generation of photorealistic synthetic data for training hand-object tracking models31 Jan 2024
- 2024URHand: Universal Relightable Hands10 Jan 2024
37 more
- 20233D Pose Estimation of Two Interacting Hands from a Monocular Event Camera21 Dec 2023
- 2023PHRIT: Parametric Hand Representation with Implicit Template26 Sep 2023
- 2023HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity Texture25 Aug 2023
- 2023Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images21 Aug 2023
- 2023Pyramid Deep Fusion Network for Two-Hand Reconstruction from RGB-D Images12 Jul 2023
- 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition8 Jul 2023
- 2023Semi-supervised Hand Appearance Recovery via Structure Disentanglement and Dual Adversarial Discrimination11 Mar 2023
- 2023ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction10 Mar 2023
- 2023Invertible Neural Skinning18 Feb 2023
- 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Models9 Feb 2023
- 2023Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB Image5 Feb 2023
- 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Video19 Dec 2022
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video23 Nov 2022
- 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstruction27 Oct 2022
- 2022SUPR: A Sparse Unified Part-Based Human Representation25 Oct 2022
- 2022Identity-Aware Hand Mesh Estimation and Personalization from RGB Images22 Sep 2022
- 2022AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstruction26 Jul 2022
- 2022Mutual Adaptive Reasoning for Monocular 3D Multi-Person Pose Estimation16 Jul 2022
- 2022TriHorn-Net: A Model for Accurate Depth-Based 3D Hand Pose Estimation14 Jun 2022
- 2022Stability-driven Contact Reconstruction From Monocular Color Images2 May 2022
- 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolution27 Apr 2022
- 2022LISA: Learning Implicit Shape and Appearance of Hands4 Apr 2022
- 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network28 Mar 2022
- 2022Structured Local Radiance Fields for Human Avatar Modeling28 Mar 2022
- 2022NIMBLE: A Non-rigid Hand Model with Bones and Muscles9 Feb 2022
- 2021Identity-Disentangled Neural Deformation Model for Dynamic Meshes30 Sep 2021
- 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Hands23 Sep 2021
- 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstruction3 Sep 2021
- 2021Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracing12 Jul 2021
- 2021Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentation1 Jul 2021
- 2021PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging21 Jun 2021
- 2021Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimation10 Jun 2021
- 2021PeCLR: Self-Supervised 3D Hand Pose Estimation from monocular RGB via Equivariant Contrastive Learning10 Jun 2021
- 2021Contrastive Representation Learning for Hand Shape Estimation8 Jun 2021
- 2021Driving-Signal Aware Full-Body Avatars21 May 2021
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks7 Apr 2021
- 2021I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modeling7 Feb 2021
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 95
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 2021Driving-Signal Aware Full-Body Avatarscited by 81
- 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
- 2022AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstructioncited by 58
- 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
- 2021I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modelingcited by 52
- 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
- 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
- 2021Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentationcited by 40
12 most cited of 49 All 49 (JSON)
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulator16 Mar 2026
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior7 Nov 2025
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
- 2024Expressive Whole-Body 3D Gaussian Avatar31 Jul 2024
- 2024XHand: Real-time Expressive Hand Avatar30 Jul 2024
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering8 Jul 2024
- 2024PianoMotion10M: Dataset and Benchmark for Hand Motion Generation in Piano Performance13 Jun 2024
- 2024Authentic Hand Avatar from a Phone Scan via Universal Hand Model13 May 2024
- 2024Spectrum AUC Difference (SAUCD): Human-aligned 3D Shape Evaluation3 Mar 2024
- 2024VR-based generation of photorealistic synthetic data for training hand-object tracking models31 Jan 2024
- 2024URHand: Universal Relightable Hands10 Jan 2024
12 newest of 49 All 49 (JSON)