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First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations

arXiv 1704.02463 ↗First posted 8 Apr 2017cs.CVcited by 229

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Abstract (arXiv)

In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations. To obtain hand pose annotations, we used our own mo-cap system that automatically infers the 3D location of each of the 21 joints of a hand model via 6 magnetic sensors and inverse kinematics. Additionally, we recorded the 6D object poses and provide 3D object models for a subset of hand-object interaction sequences. To the best of our knowledge, this is the first benchmark that enables the study of first-person hand actions with the use of 3D hand poses. We present an extensive experimental evaluation of RGB-D and pose-based action recognition by 18 baselines/state-of-the-art approaches. The impact of using appearance features, poses, and their combinations are measured, and the different training/testing protocols are evaluated. Finally, we assess how ready the 3D hand pose estimation field is when hands are severely occluded by objects in egocentric views and its influence on action recognition. From the results, we see clear benefits of using hand pose as a cue for action recognition compared to other data modalities. Our dataset and experiments can be of interest to communities of 3D hand pose estimation, 6D object pose, and robotics as well as action recognition.

Key facts. Cited by 229 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Apr 2017.

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Citing papers per year: 2021: 43; 2022: 43; 2023: 44; 2024: 46; 2025: 30; 2026: 23.

229 papers.

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  1. 2022Socratic Models: Composing Zero-Shot Multimodal Reasoning with Languagecited by 513
  2. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
  3. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
  4. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  5. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 284
  6. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  7. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
  8. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 166
  9. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  10. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
  11. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
  12. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 129
38 more
  1. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
  2. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 122
  3. 2022EgoTaskQA: Understanding Human Tasks in Egocentric Videoscited by 112
  4. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  5. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 95
  6. 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 94
  7. 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
  8. 2025EgoLife: Towards Egocentric Life Assistantcited by 86
  9. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 85
  10. 2023An Outlook into the Future of Egocentric Visioncited by 84
  11. 2024General Flow as Foundation Affordance for Scalable Robot Learningcited by 80
  12. 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 78
  13. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  14. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  15. 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 73
  16. 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
  17. 2023AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimationcited by 64
  18. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
  19. 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 56
  20. 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
  21. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  22. 2021Human Hands as Probes for Interactive Object Understandingcited by 51
  23. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  24. 2021E2(GO)MOTION: Motion Augmented Event Stream for Egocentric Action Recognitioncited by 50
  25. 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 50
  26. 2023Zero-Shot Robot Manipulation from Passive Human Videoscited by 49
  27. 2022UmeTrack: Unified multi-view end-to-end hand tracking for VRcited by 48
  28. 2023AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Posecited by 47
  29. 2021Forecasting Action through Contact Representations from First Person Videocited by 46
  30. 2024Introducing HOT3D: An Egocentric Dataset for 3D Hand and Object Trackingcited by 46
  31. 2024G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesiscited by 43
  32. 2021Trear: Transformer-based RGB-D Egocentric Action Recognitioncited by 39
  33. 2023EgoObjects: A Large-Scale Egocentric Dataset for Fine-Grained Object Understandingcited by 39
  34. 2022MECCANO: A Multimodal Egocentric Dataset for Humans Behavior Understanding in the Industrial-like Domaincited by 36
  35. 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
  36. 2023A Dataset of Relighted 3D Interacting Handscited by 35
  37. 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objectscited by 35
  38. 2021Contrastive Representation Learning for Hand Shape Estimationcited by 34

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