First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations
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Abstract (arXiv)
In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations. To obtain hand pose annotations, we used our own mo-cap system that automatically infers the 3D location of each of the 21 joints of a hand model via 6 magnetic sensors and inverse kinematics. Additionally, we recorded the 6D object poses and provide 3D object models for a subset of hand-object interaction sequences. To the best of our knowledge, this is the first benchmark that enables the study of first-person hand actions with the use of 3D hand poses. We present an extensive experimental evaluation of RGB-D and pose-based action recognition by 18 baselines/state-of-the-art approaches. The impact of using appearance features, poses, and their combinations are measured, and the different training/testing protocols are evaluated. Finally, we assess how ready the 3D hand pose estimation field is when hands are severely occluded by objects in egocentric views and its influence on action recognition. From the results, we see clear benefits of using hand pose as a cue for action recognition compared to other data modalities. Our dataset and experiments can be of interest to communities of 3D hand pose estimation, 6D object pose, and robotics as well as action recognition.
Key facts. Cited by 229 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Apr 2017.
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Citing papers per year: 2021: 43; 2022: 43; 2023: 44; 2024: 46; 2025: 30; 2026: 23.
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50 most cited of 229 All 229 (JSON)
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50 newest of 229 All 229 (JSON)
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- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
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- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
- 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 129
- 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
- 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 122
12 most cited of 216 All 216 (JSON)
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- 2026Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos28 Sep 2026
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset15 Sep 2026
- 2026Nested Inductive Bias Framework for SPD Manifold Learning3 Sep 2026
- 2026EgoTac: In-the-wild Tactile Prediction from Egocentric Vision15 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026A Synthetic-Driven Vision System for Assembly Step Recognition30 Jun 2026
- 2026Towards in-the-wild Egocentric 3D Hand-Object Pose Estimation29 Jun 2026
- 2026DCGrasp: Distance-aware Controllable Grasp Generation29 Jun 2026
- 2026LieBN: Batch Normalization over Lie Groups13 Jun 2026
- 2026REACH: Hand Pose Estimation from Room Corners21 May 2026
12 newest of 216 All 216 (JSON)