mlsanityData to 14 Oct 2026

Factored Neural Representation for Scene Understanding

arXiv 2304.10950 ↗First posted 21 Apr 2023cs.CVcited by 4

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Abstract (arXiv)

A long-standing goal in scene understanding is to obtain interpretable and editable representations that can be directly constructed from a raw monocular RGB-D video, without requiring specialized hardware setup or priors. The problem is significantly more challenging in the presence of multiple moving and/or deforming objects. Traditional methods have approached the setup with a mix of simplifications, scene priors, pretrained templates, or known deformation models. The advent of neural representations, especially neural implicit representations and radiance fields, opens the possibility of end-to-end optimization to collectively capture geometry, appearance, and object motion. However, current approaches produce global scene encoding, assume multiview capture with limited or no motion in the scenes, and do not facilitate easy manipulation beyond novel view synthesis. In this work, we introduce a factored neural scene representation that can directly be learned from a monocular RGB-D video to produce object-level neural presentations with an explicit encoding of object movement (e.g., rigid trajectory) and/or deformations (e.g., nonrigid movement). We evaluate ours against a set of neural approaches on both synthetic and real data to demonstrate that the representation is efficient, interpretable, and editable (e.g., change object trajectory). Code and data are available at http://geometry.cs.ucl.ac.uk/projects/2023/factorednerf .

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 93 of its 117 references that are in the map. First posted on arXiv 21 Apr 2023.

Builds on

93 of 117 references.

References · 93

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38 more
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Citing papers per year: 2023: 1; 2024: 3.

4 papers.