BlendFields: Few-Shot Example-Driven Facial Modeling
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Abstract (arXiv)
Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven, requiring an extensive corpus of data not publicly accessible to the research community, or fail to capture fine details because they rely on geometric face models that cannot represent fine-grained details in texture with a mesh discretization and linear deformation designed to model only a coarse face geometry. We introduce a method that bridges this gap by drawing inspiration from traditional computer graphics techniques. Unseen expressions are modeled by blending appearance from a sparse set of extreme poses. This blending is performed by measuring local volumetric changes in those expressions and locally reproducing their appearance whenever a similar expression is performed at test time. We show that our method generalizes to unseen expressions, adding fine-grained effects on top of smooth volumetric deformations of a face, and demonstrate how it generalizes beyond faces.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 58 of its 80 references that are in the map. First posted on arXiv 12 May 2023.
Builds on
58 of 80 references.
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38 more
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50 most cited of 58 All 58 (JSON)
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Citing papers per year: 2023: 2; 2024: 2; 2025: 0; 2026: 2.
6 papers.
- 2023MedShapeNet -- A Large-Scale Dataset of 3D Medical Shapes for Computer Visioncited by 31
- 2024Generalizable Neural Human Renderercited by 3
- 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
- 2023360deg Volumetric Portrait Avatarcited by 1
- 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Facescited by 1
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces22 Apr 2024
- 2023360deg Volumetric Portrait Avatar8 Dec 2023
- 2023MedShapeNet -- A Large-Scale Dataset of 3D Medical Shapes for Computer Vision30 Aug 2023