mlsanityData to 7 Oct 2026

BlendFields: Few-Shot Example-Driven Facial Modeling

arXiv 2305.07514 ↗First posted 12 May 2023cs.CV cs.GRcited by 6

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Abstract (arXiv)

Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven, requiring an extensive corpus of data not publicly accessible to the research community, or fail to capture fine details because they rely on geometric face models that cannot represent fine-grained details in texture with a mesh discretization and linear deformation designed to model only a coarse face geometry. We introduce a method that bridges this gap by drawing inspiration from traditional computer graphics techniques. Unseen expressions are modeled by blending appearance from a sparse set of extreme poses. This blending is performed by measuring local volumetric changes in those expressions and locally reproducing their appearance whenever a similar expression is performed at test time. We show that our method generalizes to unseen expressions, adding fine-grained effects on top of smooth volumetric deformations of a face, and demonstrate how it generalizes beyond faces.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 58 of its 80 references that are in the map. First posted on arXiv 12 May 2023.

Builds on

58 of 80 references.

References · 58

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38 more
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50 most cited of 58 All 58 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 2; 2025: 0; 2026: 2.

6 papers.