mlsanityData to 7 Oct 2026

Learning Diverse Stochastic Human-Action Generators by Learning Smooth Latent Transitions

arXiv 1912.10150 ↗First posted 21 Dec 2019cs.CVcited by 45

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Abstract (arXiv)

Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the original action space. Due to high dimensionality and potential noise, such modeling of action transitions is particularly challenging. In this paper, we focus on skeleton-based action generation and propose to model smooth and diverse transitions on a latent space of action sequences with much lower dimensionality. Conditioned on a latent sequence, actions are generated by a frame-wise decoder shared by all latent action-poses. Specifically, an implicit RNN is defined to model smooth latent sequences, whose randomness (diversity) is controlled by noise from the input. Different from standard action-prediction methods, our model can generate action sequences from pure noise without any conditional action poses. Remarkably, it can also generate unseen actions from mixed classes during training. Our model is learned with a bi-directional generative-adversarial-net framework, which not only can generate diverse action sequences of a particular class or mix classes, but also learns to classify action sequences within the same model. Experimental results show the superiority of our method in both diverse action-sequence generation and classification, relative to existing methods.

Key facts. Cited by 45 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Dec 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 8; 2023: 7; 2024: 7; 2025: 12; 2026: 9.

45 papers.

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  1. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  2. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  3. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  4. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  5. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  6. 2023Single Motion Diffusioncited by 65
  7. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  8. 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
  9. 2022Interaction Transformer for Human Reaction Generationcited by 42
  10. 2024MoGenTS: Motion Generation based on Spatial-Temporal Joint Modelingcited by 40
  11. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  12. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
33 more
  1. 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
  2. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  3. 2023InsActor: Instruction-driven Physics-based Characterscited by 23
  4. 2024Scaling Large Motion Models with Million-Level Human Motionscited by 20
  5. 2023OmniMotionGPT: Animal Motion Generation with Limited Datacited by 18
  6. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
  7. 2021Action2video: Generating Videos of Human 3D Actionscited by 15
  8. 2025HERO: Human Reaction Generation from Videoscited by 15
  9. 2025Dynamic Motion Blending for Versatile Motion Editingcited by 13
  10. 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Modelcited by 9
  11. 2025Text-driven Motion Generation: Overview, Challenges and Directionscited by 8
  12. 2024BiPO: Bidirectional Partial Occlusion Network for Text-to-Motion Synthesiscited by 6
  13. 2022Learning Disentangled Representations for Controllable Human Motion Predictioncited by 5
  14. 2024Efficient Text-driven Motion Generation via Latent Consistency Trainingcited by 4
  15. 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learningcited by 4
  16. 2023MPE4G: Multimodal Pretrained Encoder for Co-Speech Gesture Generationcited by 3
  17. 2025SIGHT: Synthesizing Image-Text Conditioned and Geometry-Guided 3D Hand-Object Trajectoriescited by 3
  18. 2025OmniMotion: Multimodal Motion Generation with Continuous Masked Autoregressioncited by 3
  19. 2025Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generationcited by 3
  20. 2025Think2Sing: Orchestrating Structured Motion Subtitles for Singing-Driven 3D Head Animationcited by 2
  21. 2026SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learningcited by 2
  22. 20223d human motion generation from the text via gesture action classification and the autoregressive modelcited by 1
  23. 2025MOGO: Residual Quantized Hierarchical Causal Transformer for High-Quality and Real-Time 3D Human Motion Generationcited by 1
  24. 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generationcited by 1
  25. 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editingcited by 1
  26. 2024RDM: Recurrent Diffusion Model for Human Motion Generationcited by 0
  27. 2025RoleMotion: A Large-Scale Dataset towards Robust Scene-Specific Role-Playing Motion Synthesis with Fine-grained Descriptionscited by 0
  28. 2026A Self-Supervised Approach on Motion Calibration for Enhancing Physical Plausibility in Text-to-Motioncited by 0
  29. 2026NOUS: Video-Driven 3D Human Reaction Generation via Observation-Reaction Mutual Steeringcited by 0
  30. 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0
  31. 2026Social Structure Matters in 3D Human-Human Interaction Generationcited by 0
  32. 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraintscited by 0
  33. 2026Open-UniMo: Towards Unified Motion-Language Understanding and Generation in the Open Worldcited by 0