mlsanityData to 7 Oct 2026

Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras

arXiv 2108.10378 ↗First posted 23 Aug 2021cs.CVcited by 32

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Abstract (arXiv)

Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drastically changing observation scales and fast body movements. To overcome these challenges above, we contribute a lightweight total motion capture system for multi-person interactive scenarios using only sparse multi-view cameras. By contributing a novel hand and face bootstrapping algorithm, our method is capable of efficient localization and accurate association of the hands and faces even on severe occluded occasions. We leverage both pose regression and keypoints detection methods and further propose a unified two-stage parametric fitting method for achieving pixel-aligned accuracy. Moreover, for extremely self-occluded poses and close interactions, a novel feedback mechanism is proposed to propagate the pixel-aligned reconstructions into the next frame for more accurate association. Overall, we propose the first light-weight total capture system and achieves fast, robust and accurate multi-person total motion capture performance. The results and experiments show that our method achieves more accurate results than existing methods under sparse-view setups.

Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). Builds on 47 of its 66 references that are in the map. First posted on arXiv 23 Aug 2021.

Builds on

47 of 66 references.

References · 47

  1. 2017Mask R-CNNcited by 7,259
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  3. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  4. 2017End-to-end Recovery of Human Shape and Posecited by 883
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
  7. 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 524
  8. 2017Soft-NMS -- Improving Object Detection With One Line of Codecited by 380
  9. 2017Cascaded Pyramid Network for Multi-Person Pose Estimationcited by 341
  10. 2016RMPE: Regional Multi-person Pose Estimationcited by 340
  11. 2016Convolutional Pose Machinescited by 325
  12. 2020Understanding Human Hands in Contact at Internet Scalecited by 281
35 more
  1. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
  2. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  3. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
  4. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  5. 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
  6. 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
  7. 2018CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmarkcited by 214
  8. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  9. 20193D Hand Shape and Pose from Images in the Wildcited by 190
  10. 20193D Hand Shape and Pose Estimation from a Single RGB Imagecited by 174
  11. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  12. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  13. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  14. 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
  15. 2020Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wildcited by 146
  16. 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
  17. 2015DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimationcited by 117
  18. 2019Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Renderingcited by 115
  19. 2018Hand Pose Estimation via Latent 2.5D Heatmap Regressioncited by 111
  20. 2019Single-Stage Multi-Person Pose Machinescited by 95
  21. 2018Cross-modal Deep Variational Hand Pose Estimationcited by 89
  22. 2019Fast and Robust Multi-Person 3D Pose Estimation from Multiple Viewscited by 83
  23. 2020FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integrationcited by 72
  24. 2021Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Cameracited by 70
  25. 2019XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Cameracited by 68
  26. 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
  27. 2021Model-based 3D Hand Reconstruction via Self-Supervised Learningcited by 65
  28. 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
  29. 2020Monocular Real-time Full Body Capture with Inter-part Correlationscited by 53
  30. 20204D Association Graph for Realtime Multi-person Motion Capture Using Multiple Video Camerascited by 49
  31. 2021Multi-View Multi-Person 3D Pose Estimation with Plane Sweep Stereocited by 38
  32. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  33. 2020Two-hand Global 3D Pose Estimation Using Monocular RGBcited by 27
  34. 2021POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capturecited by 22
  35. 2020Synergetic Reconstruction from 2D Pose and 3D Motion for Wide-Space Multi-Person Video Motion Capture in the Wildcited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 13; 2023: 8; 2024: 7; 2025: 1; 2026: 1.

32 papers.

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  1. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  2. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  3. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  4. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  5. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  6. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
  7. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  8. 2022UDE: A Unified Driving Engine for Human Motion Generationcited by 67
  9. 2024Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitivescited by 59
  10. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  11. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
  12. 2023ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstructioncited by 37
20 more
  1. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  2. 2024Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Cameracited by 30
  3. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  4. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  5. 2022Neural Capture of Animatable 3D Human from Monocular Videocited by 22
  6. 2024Single-to-Dual-View Adaptation for Egocentric 3D Hand Pose Estimationcited by 19
  7. 2024MMVP: A Multimodal MoCap Dataset with Vision and Pressure Sensorscited by 16
  8. 2023Delving Deep into Pixel Alignment Feature for Accurate Multi-view Human Mesh Recoverycited by 10
  9. 2022Progressive Multi-view Human Mesh Recovery with Self-Supervisioncited by 9
  10. 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learningcited by 9
  11. 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
  12. 2022Spatial-Temporal Parallel Transformer for Arm-Hand Dynamic Estimationcited by 8
  13. 2023Implicit 3D Human Mesh Recovery using Consistency with Pose and Shape from Unseen-viewcited by 8
  14. 2022SmartPortraits: Depth Powered Handheld Smartphone Dataset of Human Portraits for State Estimation, Reconstruction and Synthesiscited by 7
  15. 2024AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videoscited by 7
  16. 2022LWA-HAND: Lightweight Attention Hand for Interacting Hand Reconstructioncited by 5
  17. 2024Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras with Human Semanticscited by 3
  18. 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregationcited by 1
  19. 2022Unified Simulation, Perception, and Generation of Human Behaviorcited by 0
  20. 2023GenLayNeRF: Generalizable Layered Representations with 3D Model Alignment for Multi-Human View Synthesiscited by 0